Bump
The Bump node allows you to add bump map or normal map effects when using any material.
Bump Delta Scale - scale for sampling the bitmap when using bump mapping. The exact value is calculated automatically by V-Ray, but can be scaled here.
Bump Shadows - when this option is checked V-Ray will consider the bump maps when rendering shadows produced by objects with the bump material applied to them.
Type - allows the user to specify whether a bump map or a normal map effect will be added to the base material.
- Bump - normal bump map
- Normal (Tangent) - normal map in tangent space
- Normal (Object) - normal map in object space
- Normal (Camera) - normal map in camera space
- Normal (World) - normal map in world space
- From Bump -
- Explicit Normal -
Base Mtl - allows you to select the base material to which the bump/normal effect will be added.
Color Texture - you can use this slot to connect any 8bit texture
Float Texture - you can use this slot to connect a texture in a floating point format
Bump Tex Mult Tex -a multiplier for the strength of the bump/normal effect
Normal Uvwgen - connect a mapping node here.
Double Sided
This node will flip the normals for back-facing surfaces with this material assigned.
Double Sided
This node will flip the normals for back-facing surfaces with this material assigned.