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Table of Contents

This page provides tables of features supported in CPU and GPU rendering with V-Ray in Rhino.

 

Overview


These features are supported by V-Ray in Rhino for Interactive and Non-Interactive rendering modes.

Both RTX and CUDA share the same V-Ray GPU engine supported features.

For more information on V-Ray GPU, see the GPU Rendering.  

 

Supported Features


 

Main Render features

FeatureV-Ray CPUV-Ray GPU
Interactive rendering

Progressive image sampler

Bucket image sampler
Resumable rendering
V-Ray Denoiser
NVIDIA AI Denoiser1
Viewport rendering (VPR)
Viewport region rendering
Batch rendering
Cloud rendering
Batch render in Cloud
Distributed rendering via Swarm
Rendering in Grasshopper

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Camera

FeatureV-Ray CPUV-Ray GPU
VRayPhysicalCamera

Camera Depth of Field

Camera motion blur
Stereoscopic
VR Cubemap
VR Spherical Panorama
Automatic Exposure
Automatic White Balance
Vignetting
Vertical Tilt
Bokeh

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Environment Background Mapping

FeatureV-Ray CPUV-Ray GPU
Spherical mapping
Mirror ball mapping
Angular mapping
Cubic mapping
Screen mapping
Color/Texture Multipliers

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Geometry

FeatureV-Ray CPUV-Ray GPU
Triangle meshes
VRayProxy
Alembic via proxy
Subdivisions
Displacement
VRayFur

Infinite plane
VRayClipper

PARTIAL

(Only Section Plane)

V-Ray Scene

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Global Illumination Methods

FeatureV-Ray CPUV-Ray GPU
Brute Force
Light Cache
Irradiance Map

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Lights

FeatureV-Ray CPUV-Ray GPU
SunLight

(Affect Diffuse and Specular controls not supported)
Rectangle Light

(Decay control not supported)

Sphere Light


(Decay control not supported)
Spot Light

(Texture map, Affect Diffuse and Specular controls
and Inverse cube decay not supported)
IES Light

Omni Light


(Affect Diffuse/Specular controls and
Inverse cube decay not supported)

Mesh Light


(Texture map and Decay control not supported)

Dome Light
Directional Light
(Affect Diffuse and Specular controls not supported)

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Materials

FeatureV-Ray CPUV-Ray GPU
Blend

(without additive mode)

Car Paint
Emissive (without direct illumination)

Generic (V-Ray Material)


(without Roughness and Translucency)

Override
PARTIAL
(without Environment)
Two Sided
PARTIAL
(without Multiply By Front diffuse)
Wrapper
PARTIAL
Subsurface Scattering (raytraced)
PARTIAL
(without raytraced (solid) and raytraced (refractive))
Bump

VRscan

Hair
Toon
Multi Material

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Textures

FeatureV-Ray CPUV-Ray GPU
Bitmap6
(without filtering)
Color
Temperature
Gradient
Sky
Color Correction
Spline Curve
Bezier Curve

Simple Mix

Mix (Value)
Mix (Operator)
Mix (Map)
Multi-Sub3
Tri-Planar
Checker
Grid
Tiles
Cloth
Leather
Bulge
UVW
Water
Noise A
Noise B
Cellular
Marble
Splat
Smoke
Stucco
Rock
Granite
Speckle
Edges
Falloff 2
Fresnel
VRayDirt 3
Curvature

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Render Elements

FeatureV-Ray CPUV-Ray GPU
Atmosphere

(without filtering control)

Background

Bump Normals

(without Opacity and Translucency)

Caustics

(without Std material support)

Cryptomatte

(without Filtering control)

Denoiser

Diffuse

DR Buckets

ExtraTex

Geometry Normals

(without Opacity and Translucency)

(without Translucency)

Global Illumination

(without Std material support)

Lighting

Lighting Analysis

(without Transparency)

Material ID Color

Material ID Number
Material Random Color
Matte Shadow
MultiMatte

Object ID

Raw GI

Raw Light

Raw Reflection

Raw Refraction

Raw Shadow

Raw Total Light
Reflection
Reflection Filter
Refraction
Refraction Filter
Render ID
Sample Rate
Self Illumination
Shadows
Specular
Subsurface Scattering
Total Light
Z-Depth

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Other

FeatureV-Ray CPUV-Ray GPU
VRayLensEffects (VFB)
Antialiasing
Adaptive Lights
VFB
Render Elements 4
Anisotropy
Aerial Perspective
Environment Fog
Photon Mapped Caustics
GI Caustics
RPC 5

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3rd-party plugins

FeatureV-Ray CPUV-Ray GPU
Bongo 7
Cloud support for Bongo
HDR Light Studio
Cloud support for HDR Light Studio
Archvision RPC
Cloud support for Archvision RPC

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Footnotes


1 – Displacement results between CPU and GPU rendering may differ slightly because of Pre-tessellation and Cache Normal settings.

2 –  Only some procedural textures are supported by V-Ray GPU renderer when used for Bump mapping (f.e. noise and mix maps are supported).

3 – These plug-ins are only partially supported on GPU.

– For now only Lighting, GI, Reflection, Refraction, Bump Normals, Self Illumination, Diffuse Filter, Reflection Filter, Refraction Filter, Specular, ZDepth, Normals, Multi Matte and Light Select (GI, reflection, and refraction included) are supported.

5 – RPC are not supported in Interactive rendering mode. Changes done to the RPC model will not be visible in Interactive mode. Please note, that loading RPC models may take substantial time.

6 – The playback options are currently not supported.

7 – Bongo animation is exported as a series of still frames instead of animation frames. Due to this behavior, Motion Blur effect is not supported.

Additional Notes


  • CUDA engine supports map channels from 0 to 15.
  • CUDA engine only supports normal maps in tangent space.
  • The GPU Device Selection tool is not available on Mac OS X.