You are viewing an old version of this page. View the current version.

Compare with Current View Page History

« Previous Version 3 Next »

Table of Contents


This page provides details on the V-Ray Toolbar.

 

Overview


V-Ray includes a toolbar with easy shortcuts to some of the most commonly used V-Ray components. By default the toolbar consists of four floating toolbars, that can be docked where needed in the SketchUp interface. The V-Ray Toolbars can be easily pulled from any docked position to either a horizontal or vertical toolbar by pulling at the top end of each toolbar.

 

 

They can be added by clicking on the View window -> Toolbar.

 

 

Toolbar Functions


The V-Ray toolbar provides the functions listed below. Note that all buttons check if V-Ray (or respectively V-Ray Interactive) is the current renderer, and if not, will prompt you to set the renderer to V-Ray. When you click on the V-Ray (or respectively V-Ray Interactive) button in the toolbar the icon background changes color.  The render buttons can be clicked again to stop a render.

 

ButtonDescription

Shows the Asset Editor window

Starts or stops a non-Interactive render.

Starts or stops an Interactive Render.

Exports and renders the current scene with the Chaos Cloud.

Starts V-Ray Vision.

Triggers an Interactive render in the SketchUp viewport.

Allows render regions to be selected in the viewport.

Shows the V-Ray Frame Buffer (VFB).

Starts or stops a Batch Render. This iterates through all scenes of the SketchUp project and renders them one by one.

Starts a Cloud Batch Render. This iterates through all scenes of the SketchUp project and uploads them to the Chaos Cloud for rendering. Submitting a batch of render jobs to Chaos Cloud is currently not available.

Allows the camera to move without updating the render view during Interactive Rendering.

Starts V-Ray Light Gen.

Activates the Rectangle Light tool. Click and drag in a viewport to create the light.

Activates the Sphere Light tool. Click and drag in a viewport to create the light.

Activates the Spotlight tool. Click and select a point in a viewport to create the light.

Activates the IES Light tool. Click and drag in a viewport to create the light.

Activates the Omni Light tool. Click in a viewport to create the light.

Activates the Dome Light tool. Click in a viewport to create the light.

Creates a Mesh Light. Converts the selected Group or Component into a V-Ray Mesh Light object.

Adjusts the light intensity by click-dragging over a light source in the viewport.

Creates an Infinite Plane object. Click in a viewport to create the object.

Exports the selected Group or Component as a .vrmesh file. Optionally, replaces selection with the created V-Ray Proxy.

Imports a .vrmesh file as a V-Ray Proxy object in the scene.

Converts the selected Group or Component into a V-Ray Fur object.

Creates a Clipper Plane. Converts the selected Group or Component into a V-Ray Mesh Clipper object.

Add V-Ray Displacement to the selected Group or Component.

 

Enables the use of faces for the viewport widgets. Only lines are used when this option is disabled.

Hides V-Ray Lights, Fur, Proxies, Infinite Plane and Mesh Clipper widgets from the viewport. This option does not affect rendering. This option provides a cleaner export to LayOut without any unnecessary V-Ray widgets and preview geometries.

Removes the material from the currently selected face, group or component and all its children.

Modifies the texture placement for the selected objects. A cubic projection is used with texture size independent of object scaling.

Modifies the texture placement for the selected objects. A cubic projection is used with texture scaled to match objects bounding box size.

Modifies the texture placement for the selected objects. A spherical projection1 with texture size independent of object scaling.

Modifies the texture placement for the selected objects. A spherical projection with texture scaled to match objects bounding box size.

Activates a tool for inspecting scene hierarchy, material and V-Ray Object ID assignments. Hold down Shift while hovering to select parent group or component definitions. Hold down Shift while hovering and left mouse click to select a material assigned to any group or component in the current hierarchy. The tool can also be used for interactive light intensity manipulation.

Footnotes


 

1 – When applying Spherical projection only to specific faces of an object, the mapping will not be properly set. This generally occurs with faces aligned along the X or Y axes.