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Table of Contents

This page provides information on supported features in V-Ray for Cinema 4D based on the rendering type and hardware architecture.

 

 

Lights

Feature

V-RayV-Ray GPU

V-Ray Lights

(tick)
(tick)
Image-based lighting
(tick)
(tick)
Light and shadow linking
(tick)
(tick)

Global Illumination Methods

FeatureV-RayV-Ray GPU

Brute Force

(tick)
(tick)
Light Cache

(tick)

(tick)

 

 

 

Render Elements

FeatureV-RayV-Ray GPU
Preset: Back to Beauty(tick)(tick)
Atmospheric Effects(tick)(tick)
Background

(tick)

(tick)

Bump Normals
(tick)
(tick)
Caustics
(tick)
(Production mode)
(error)
Coverage

(tick)

 (error)

Cryptomatte

(tick)
(Bucket sampling)

PARTIAL
Denoiser
(tick)
(tick)
Diffuse
(tick)
(tick)
GI
(tick)
(tick)

Light Select

(tick)

(tick)

Lighting
(tick)
(tick)
Material ID(tick)(tick)
Material Select(tick)(error)
Matte Shadow(tick)(error)
Normals(tick)(tick)
Object ID(tick)(tick)
Raw GI(tick)(error)
Raw Light(tick)(error)
Raw Reflection(tick)(error)
Raw Refraction(tick)(error)
Raw Shadow(tick)(error)
Raw Total Light(tick)(error)
Reflect IOR(tick)(error)
Reflection(tick)(tick)
Reflection Filter(tick)(tick)
Reflection Glossiness(tick)(error)
Reflection Highlight Glossiness(tick)(error)
Refraction(tick)(tick)
Refraction Filter(tick)(tick)
Refraction glossiness(tick)(error)
Render ID(tick)(tick)
SSS(tick)(tick)
Sample Rate(tick)(tick)
Self Illumination(tick)(tick)
Shadow(tick)(tick)
Specular(tick)(tick)
Total Light(tick)(error)
Velocity(tick)(tick)
Z Depth(tick)(tick)

 

 

 

Materials

FeatureV-RayV-Ray GPU
VRayAlSurface(tick)(tick)
VRayBlendMtl
(tick)

(tick)

VRayCarPaint2(tick)(tick)
VRayLightMtl
(tick)

(tick)
(without Opacity)

VRayMtl
(tick)

(tick)
(without Translucency,
Diffuse Roughness)

VRayFastSSS2
(tick)
PARTIAL
(without raytraced (solid) and raytraced (refractive))
VRayFlakes2Mtl(tick)(tick)
VRayHairNextMtl(tick)(tick)
VRayBumpMtl
(tick)
(tick)

VRayVRmatMtl

(tick)
(tick)
VRayScannedMtl
(tick)
(tick)
VRayStochasticFlakesMtl
(tick)
(tick)

 

 

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