Lights
Native name | V-Ray plugin name | Support |
---|---|---|
POINT | ||
Spherical | LightSphere | |
Hemispherical | LightRectangle | |
Spot | LightSpotMax | |
IES | LightIESMax | |
LINE | ||
Spherical | LightRectangle | |
Hemispherical | LightRectangle | |
Spot | LightRectangle | |
IES | LightIESMax | |
RECTANGLE | ||
Spherical | LightRectangle | |
Hemispherical | LightRectangle | |
Spot | LightSpotMax | |
IES | LightIESMax | |
CIRCLE | ||
Spherical | LightRectangle | |
Hemispherical | LightRectangle | |
Spot | LightSpotMax | |
IES | LightIESMax |
Camera
UI | Native name | V-Ray plugin name | Support |
---|---|---|---|
V-Ray Camera | CameraPhysical | ||
Mode: Standard VR Spherical Panorama VR Cubemap |
SettingsCamera/type=0 SettingsCamera/type=9 SettingsCamera/type=10 |
| |
Stereo: Side-by-side Top-bottom | RenderView/stereo_on
| ||
Exposure (EV) | combination of ISO, f_number, shutter_speed | ||
Exposure (EV) Auto | SettingsCamera/auto_exposure | ||
White Balance | white_balance | ||
White Balance Auto | SettingsCamera/auto_white_balance | ||
Focus Source: Fixed Distance Fixed Point |
– – |
| |
Focus Distance | focus_distance | ||
Defocus | combination of ISO, f_number | ||
Vignetting | vignetting |
Materials
Native Name | V-Ray Plugin Name | Support |
Bump
| BRDFBump
|
|
Car Paint
| BRDFCarPaint
|
|
Hair | BRDFHair3 | |
Blend | BRDFLayered | |
Emissive | BRDFLight | |
VRscan | BRDFScanned | |
Subsurface Scattering | BRDFSSS2Complex | Scatter Color is not supported |
Generic | BRDFVRayMtl | |
PBR | BRDFVRayMtl | |
Two Sided | Mtl2Sided | |
Override | MtlOverride | |
Toon Material | MtlToon | |
Wrapper | MtlWrapper |
The table below lists the AutoGen materials (native Revit materials automatically converted to V-Ray ones).
Native Name | V-Ray Plugin Name | Support |
---|---|---|
Layered | BRDFLayered | |
Glazing | BRDFVRayMtl | |
Metal | BRDFVRayMtl | |
Opaque | BRDFVRayMtl | |
Transparent | BRDFVRayMtl |
VRayMtl
UI | Native name | V-Ray plugin Name (plugin/parameter) | Support |
---|---|---|---|
Generic | BRDFVRayMtl | ||
Diffuse | diffuse | ||
Diffuse Texture | diffuse | ||
Roughness | roughness | ||
Roughness Texture | roughness | ||
Reflection Color | reflect | ||
Reflection Color Texture | reflect | ||
Highlight Glossiness | hilight_glossiness | ||
Highlight Glossiness Texture | hilight_glossiness | ||
Reflection Glossiness | reflect_glossiness | ||
Reflection Glossiness Texture | reflect_glossiness | ||
Fresnel | fresnel | ||
Reflection IOR | fresnel_ior | ||
Reflection IOR Texture | fresnel_ior | ||
BRDF Type: Phong Blinn Ward Microfacet GTR (GGX) |
brdf_type=0 brdf_type=1 brdf_type=2 brdf_type=4 |
| |
Back Side Reflect | option_reflect_on_back | ||
Glossy Fresnel | option_glossy_fresnel | ||
Max Depth | reflect_depth | ||
GTR Tail Falloff | gtr_gamma | ||
Affect Channels: Color only Color+alpha All Channels |
reflect_affect_alpha=0 reflect_affect_alpha=1 reflect_affect_alpha=2 |
| |
Anisotropy | anisotropy | ||
Anisotropy Texture | anisotropy | ||
Rotation | anisotropy_rotation | ||
Rotation Texture | anisotropy_rotation | ||
Derivation: Local axis Map channel |
anisotropy_derivation=0 anisotropy_derivation=1 |
| |
Local Axis: X Y Z | anisotropy_axis=0 anisotropy_axis=1 anisotropy_axis=2 |
| |
Dim Distance enabled | reflect_dim_distance_on | ||
Dim Distance | reflect_dim_distance | ||
Dim Falloff | reflect_dim_distance_falloff | ||
Refraction Color | refract | ||
Refraction Color Texture | refract | ||
Fog Color | fog_color | ||
Fog Color Texture | fog_color | ||
Fog Multiplier | fog_mult | ||
Fog Bias | fog_bias | ||
IOR | refract_ior | ||
IOR Texture | refract_ior | ||
Refraction Glossiness | refract_glossiness | ||
Refraction Glossiness Texture | refract_glossiness | ||
Affect Shadows | refract_affect_shadows | ||
Fog Units Scaling | fog_unit_scale_on | ||
Max depth | refract_depth | ||
Affect Channels: Color only Color+alpha All Channels |
refract_affect_alpha=0 refract_affect_alpha=1 refract_affect_alpha=2 |
| |
Dispersion | dispersion_on | ||
Abbe | dispersion | ||
Fog Scattering | translucency | ||
Type: Hard (wax) model Hybrid Back-side Color Scatter Coeff Thickness Light Multiplier |
translucency=1 translucency=3 translucency_color translucency_scatter_coeff translucency_thickness translucency_light_mult |
| |
Back-side Color | translucency_color | ||
Back-side Color Texture | translucency_color | ||
Scatter Coeff | translucency_scatter_coeff | ||
Fwd/back Coeff | translucency_scatter_dir | ||
Thickness | translucency_thickness | ||
Light Multiplier | translucency_light_mult | ||
| Opacity | opacity | |
Opacity Texture | opacity | ||
Custom Source | opacity/TexAColorChannel/mode | ||
Mode: Normal Clip Stochastic |
opacity_mode=0 opacity_mode=1 opacity_mode=2 |
| |
| PBR | BRDFVRayMtl | |
Color | diffuse | ||
Color Texture | diffuse | ||
Metalness | metalness | ||
Metalness Texture | metalness | ||
Roughness | reflect_glossiness | ||
Roughness Texture | reflect_glossiness | ||
IOR | fresnel_ior | ||
IOR Texture | fresnel_ior | ||
Opacity | opacity | ||
Opacity Texture | opacity | ||
| Emissive | BRDFLight | |
| Color | color | |
Color Texture | color | ||
Intensity | colorMultiplier | ||
Intensity Texture | colorMultiplier | ||
Transparency | transparency | ||
Transparency Texture | transparency | ||
Emit On Back Side | doubleSided | ||
Compensate EV | compensateExposure | ||
Color*Opacity | multiplyByOpacity | ||
| Multipliers/Mode | ||
Mode: Multiply Blend amount | TexCombineColor/color TexCombineColor/texture_multiplier |
| |
Color | TexCombineColor | ||
Intensity | TexCombineColor | ||
Transparency | TexCombineColor | ||
Bump | BRDFBump | ||
Base | base_brdf | ||
Map | bump_tex_color | ||
Bump Map | map_type=0 | ||
Bump Texture Channel | map_type=5 | ||
Normal Map | map_type | ||
Normal Map Type - Tangent Space | map_type=1 | ||
Normal Map Type - Object Space | map_type=2 | ||
Normal Map Type - Screen Space | map_type=3 | ||
Normal Map Type - world space | map_type=4 | ||
Amount | bump_tex_mult_tex | ||
Subsurface Scattering material | BDRFSSS2Complex | ||
Overall Color | overall_color | ||
IOR | ior | ||
Diffuse Color | diffuse_color | ||
Diffuse Amount | diffuse_amount | ||
Sub-Surface Color | sub_surface_color | ||
Scatter Color | scatter_radius | ||
Scatter Radius | scatter_radius_mult | ||
Specular Color | specular_color | ||
Amount | specular_amount | ||
Glossiness | specular_glossiness |
Maps
UI | Native name | V-Ray Plugin Name | Support |
---|---|---|---|
Bitmap | TexBitmap | ||
Color | TexAColor | ||
Temperature | TexTemperature | ||
Gradient | TexRamp | ||
Color Correction | ColorCorrection | ||
Spline Curve | TexRemap | ||
Bezier Curve | TexBezierCurveColor | ||
Simple Mix | TexCombineColor | ||
Mix (Value) | TexBlend | ||
Mix (Operator) | TexCompMax | ||
Mix (Map) | TexMix | ||
Multi-Sub | |||
Tri-Planar | |||
Checker | TexChecker | ||
Grid | TexGrid | ||
Tiles | TexTiles | ||
Cloth | TexCloth | ||
Leather | TexLeather | ||
Bulge | TexBulge | ||
UVW | TexUVW | ||
Water | TexWater | ||
Noise A | TexNoise | ||
Noise B | TexNoiseMax | ||
Cellular | TexCellular | ||
Marble | TexMarble | ||
Splat | TexSplat | ||
Smoke | TexSmoke | ||
Stucco | TexStucco | ||
Rock | TexRock | ||
Granite | TexGranite | ||
Speckle | TexSpeckle | ||
Edges | TexEdges | ||
Falloff | TexFalloff | ||
Fresnel | TexFresnel | ||
Curvature | TexCurvature | ||
Dirt | TexDirt |
Geometry
Revit | Support |
---|---|
Revit families replaced with .vrmesh | |
Native Revit RPCs will render as grey planes | |
Revit families replaced with a .vrscene | |
Infinite Ground Plane | |
Fur | |
Displacement |