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Table of Contents

This page provides information about the V-Ray IES light in Cinema 4D.

 

Overview


Photometric lights utilize an .ies file which contains the distribution profile for the light. An .ies file contains complete specifications of a real world light bulb or tube including the shape of the light's cone and the steepness of the light's falloff. Such files are usually provided by the manufacturer of the real-world bulb, and the information in those files, gathered through lab experiments, is extremely accurate in its representation of the light source. By loading an .ies file, the light's properties are recreated within Cinema 4D and used by V-Ray during rendering.

IES lights are particularly useful for architectural interior renderings, where it can be important to show an accurate representation of the use of specific man-made light sources in the scene. 

 

UI Path: ||V-Ray|| > V-Ray Lights > LightIES

 

 

General


Enabled – Turns the light on and off.

Color – Controls the color of the light. When using photometric units, this color is normalized so that only the color hue is used, whereas the light intensity is determined by the Power parameter.

Ies File –  Load an .ies file to use for the current light.

Filter Color – A color multiplier for the light.

Power – An intensity multiplier of the light.

Override Prescribed Power –

Rescale Max Intensity – The IES file's default global light intensity is multiplied, so it matches the user's defined light intensity.

New Max Intensity – Specifies the strength of the light as a multiplier when Rescale Max Intensity is enabled.

 

 

Options


Affect Diffuse – Determines whether the light is affecting the diffuse properties of the materials.

Affect Specular – Determines whether the light is affecting the specular of the materials. This means glossy reflections. 

Diffuse Contribution – Specifies a multiplier for the effect of the light on the diffuse. 

Specular Contribution – Specifies a multiplier for the effect of the light on the specular.

Area Speculars – When enabled, the specular highlights are computed with the real light shape as defined in the .ies files. For this to work you also have to enable Soft Shadows. When this parameter is disabled, the specular highlights are computed using a point light approximation instead of the real shape.

 

 

Shadows


Shadows – When enabled (default), the light casts shadows. Turn this option off to disable shadow casting for the light.

Shadow Color – Controls the color of shadows for this light. Note that anything different from black is not physically correct.

Shadow Bias – Moves the shadow toward or away from the shadow-casting object (or objects). Higher values move the shadow toward the object(s), while lower values move it away. If this value is too extreme, shadows can "leak" through places they shouldn't or "detach" from an object. Other effects from extreme values include moire patterns, out-of-place dark areas on surfaces, and shadows not appearing at all in the rendering.

Shadow Subdivs –

Soft Shadows – Sometimes the .ies file contains information about the physical shape and size of the bulb. When this option is enabled the light casts shadows according to this information. Otherwise the light casts shadows as if it was a Point Light.

 

 

Photon Emission


Caustics Subdivs – Used by V-Ray when calculating Caustics. Lower values mean more noisy results, but render faster. Higher values produce smoother results but take more time.

Caustics Multiplier – A multiplier for the generated caustics by the selected object. Note that this multiplier is cumulative - it does not override the multiplier in the Caustics render rollout section.

 

 

Sampling


Cut-off Threshold – Specifies a threshold for the light intensity, below which the light is not computed. This can be useful in scenes with many lights, where you want to limit the effect of the lights to some distance around them. Larger values cut away more from the light; lower values make the light range larger. If you use 0.0, the light is calculated for all surfaces. 

 

 

Light Shape


 

IES Light Shape – Determines the shape of the light when calculating Soft Shadows. By default, VRayLightIES uses the shape information stored in the .ies file. Overrides for the light shape can be specified from the list below.

From IES File
Point

Rectangular
Circular
Sphere
Vertical cylinder
Horizontal cylinder oriented along lum. length
Horizontal cylinder oriented along lum. width
Ellipse oriented along luminaire length
Ellipse oriented along luminaire width
Ellipsoid oriented along luminaire length
Ellipsoid oriented along luminaire width
Elliptic cylinder
Hor. elliptic cylinder along lum. length
Hor. elliptic cylinder along lum. width
Vertical Circle
Vertical Ellipse
Cuboid

Width – Specifies the width for applicable Light Shape types.

Length – Specifies the length for applicable Light Shape types.

Height – Specifies the height for applicable Light Shape types.

Diameter – Specifies the diameter for applicable Light Shape types.

 

 

Project


 

Project is used to create a list of objects that can be excluded (or included) from the light's effects such as illumination or shadow casting.

Mode – Specifies whether the objects in the list are considered included or excluded from the light's effects.

Objects – Creates a list of objects to be excluded or included.

 

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