This page contains information about the V-Ray Remap Texture utility.
Overview
The TexRemap node is a utility for remapping different types of values. For example, it can remap a single value, three-channel inputs, and colors.
UI Paths
||mat Network|| > V-Ray> Texture: Utility > V-Ray Remap
Node
The TexRemap node provides inputs for controlling various texture properties. They correspond to parameters in the section below.
Parameters
Type – Specifies the type of conversion:
Value – Remaps a single value.
RGB – Remaps a three-channel input (e.g RGB color).
HSV – Remaps RGB color and allows fine control over its hue, saturation, and value.
Remap Type – Specifies the type of the value remapping. You can choose between To Color and To Value.
Input Value – Specifies the value to be remapped.
Input Color – Specifies the color to be remapped.
Input Bias – Controls the midpoint of the input range.
Input Min/Max –Specifies the range for the input. Values outside the range are clipped.
Output Min/Max –Specifies the range for the output.