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This page contains information about the V-Ray Remap Texture utility.

 

Overview


The TexRemap node is a utility for remapping different types of values. For example, it can remap a single value, three-channel inputs, and colors.

 

 


UI Paths


||mat Network|| > V-Ray> Texture: Utility > V-Ray Remap

||out Network|| > V-Ray Render Elements node > V-Ray > Texture: Utility > V-Ray Remap

 

 

Node


The TexRemap node provides inputs for controlling various texture properties. They correspond to parameters in the section below.

 

 

Parameters


Type – Specifies the type of conversion:

Value – Remaps a single value.
RGB – Remaps a  three-channel input (e.g RGB color).
HSV – Remaps RGB color and allows fine control over its hue, saturation, and value.

Remap Type – Specifies the type of the value remapping. You can choose between To Color and To Value

Input Value – Specifies the value to be remapped.

Input Color – Specifies the color to be remapped.

Input Bias – Controls the midpoint of the input range.

Input Min/Max –Specifies the range for the input. Values outside the range are clipped.

Output Min/Max –Specifies the range for the output.