© Square Enix © Goodbye Kansas


Table of Contents

You are viewing an old version of this page. View the current version.

Compare with Current View Page History

« Previous Version 8 Next »

This page provides information on the V-Ray MtlVRayMesh.

 

Overview


The V-Ray Proxy Material is used to assign shaders to the V-Ray Proxy geometry.


UI Paths


 

||mat Network|| > V-Ray > Material > V-Ray Proxy Material

||out Network|| > V-Ray Render Elements node > V-Ray > Material > V-Ray Proxy Material

 


Node


The V-Ray V-Ray MtlVRayMesh node provides inputs for connecting shaders to a V-Ray Proxy.

 

 

 

Parameters


VRayProxy SOP – Use this parameter to point to the V-Ray Proxy in the scene. Once it is selected, the V-Ray MtlVRayMesh node creates inputs for every shape or object in the proxy. Shaders can then be connected to them.