You are viewing an old version of this page. View the current version.

Compare with Current View Page History

« Previous Version 3 Next »

Table of Contents

This page provides information about the V-Ray Dome Light in Cinema 4D.

 

Overview


The Dome light shines inward at the scene as if from a spherical or hemispherical light source outside the scene extents. This light is frequently used for Image-Based lighting using panoramic HDR images used as environments.

 

UI Path: ||V-Ray|| > V-Ray Lights > LightDome

General


 

Enabled – Turns the LightDome on and off.

Color – Specifies the color of the light rays and of the light source itself when visible in renderings.

Intensity – Multiplier for the light color.

Dome Spherical – When enabled (the default), the dome light covers the entire sphere around the scene. When disabled, the light covers a hemisphere only.

Dome Adaptive – Speeds up the rendering by optimising the sampling algorithm for the dome light. No light portals are needed with this setup. Light Cache must be set as the GI engine for this feature.

 

Was this helpful?