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This page provides information about the V-Ray Sun and Sky system in Cinema 4D.

 

Overview


The LightSun and Sky texture are special features which are provided by the V-Ray renderer. Developed to work together, the V-Ray Sun and Sky system reproduces the real-life sun and sky environment of the Earth. Both are coded so that they change their appearance depending on the direction of the VRaySun.

For easier workflow, LightSun and Sky creates an all set and ready to use Sun and Sky system in Cinema 4D. 

 

UI Path: V-Ray > Lights > LightSun and Sky

 

UI Path: V-Ray > Lights > LightSun with Sky

 

Workflow


The V-Ray Sun and Sky system in Cinema 4D introduces an easy way to manage both the V-Ray Sun and the Sky texture together.

When created, V-Ray automatically sets a V-Ray Dome light with a LightSun and LightSun-Target under it in the Objects tab.

The LightSun-Target is a dummy object created in the viewport, that you can use to control the direction of the Sun.

Rotating the LightDome object rotates the whole LightSun and Sky system!

 

 


 

The Sky texture is automatically attached as a Dome Tex.

 


Change the Sun Target


 

If you want to change the pivot point of the Sun with another object, you can do the following:

  1. Go to the Target tab under LightSun;
  2. With the selector of the Target Object, choose the desired object.

 

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