Rendering with V-Ray
Once V-Ray or V-Ray GPU is selected as the renderer in 3ds Max, you can start rendering either in the viewport or in the V-Ray Virtual Frame Buffer (VFB), which provides a multitude of V-Ray specific tools for saving and comparing renders, adding lens effects, and viewing render elements. V-Ray allows you to choose your rendering mode (Production Rendering Mode or Interactive Production Rendering) as well as spread a render job across several computes via distributing rendering. It also comes with a range of tools that can adjust rendering quality and speed.
V-Ray IPR
V-Ray Interactive Production Rendering (IPR) provides interactive rendering using the V-Ray and V-Ray GPU renderers. Find out more: V-Ray IPR
V-Ray Frame Buffer 2
V-Ray Frame Buffer 2 (VFB2) is a second generation V-Ray virtual frame buffer. Find out more: New V-Ray Frame Buffer
V-Ray Frame Buffer
A V-Ray virtual frame buffer that is available for 3ds Max versions prior to 2018. Find out more: V-Ray Frame Buffer
Distributed Rendering
A technique for distributing a single render job within a single frame across many computers in a network. Find out more: Distributed Rendering
Texture Baking
V-Ray supports a texture baking mode of 3ds Max. Find out more: Texture Baking
Environment Variables
There are some environment variables that affect V-Ray. Find out more: Environment Variables
Features
V-Ray has many advanced features in addition to these core features. Find out more: Features