Scene provided by Evermotion

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Table of Contents

This page provides information about the menus of Project Lavina.

 


Project Lavina has menus that give you access to a range of functionalities for managing your scene performance and settings.

 You can use the right mouse button click to reset the parameters numeric values to defaults.

 


Open Scene... – Opens a browse window to load a .vrscene file.

Open Scene Config... – Opens a browse window to load a .vrdx configuration file containing information about the scene's render settings, stored cameras, etc.

Reload Scene – Reloads the currently loaded scene. Any changes made to the scene are reverted.

Recent Files – Displays a list of up to 10 recently opened scenes and allows you to load any of them.

Advanced Scene Settings – Opens the Advanced Scene Settings window where you can modify rendering, post-processing and camera settings. See the Advanced Scene Settings section below.

Scene Stats – Displays statistics about the currently loaded scene.

Save Scene Config – Saves the .vrdx configuration file of the scene, containing scene settings, stored cameras, object properties and parameters, etc. The file is stored in the same directory as the loaded .vrscene file with the same name as the scene.

Save Scene Config As...Saves the .vrdx configuration file of the scene, containing scene settings, stored cameras, object properties and parameters, etc. You can specify a name and directory for the file.

Save Image... – Saves the current image from the viewport into a specified directory.

Save Image in Scene FolderSaves the current image from the viewport in the same directory as the loaded .vrscene file.

Quit – Closes Lavina.

 

 



Light cache – Enables light cache.

Filter primary rays – Enables filtering for primary rays.

Cell size (world) – Specifies the size of a single voxel, in scene units.

Sample limit – Specifies the maximum samples per pixel for refining the image.

Retrace thresh. – Specifies the extent to which GI near corners are retraced instead of being read from the light cache. A value of 0.0 disables retracing.


Misc.

Transparent shadows – Enables materials to cast transparent shadows.

AA filter – Enables the use of Anti-aliasing filter.

Total ray bounces – Specifies a limit for reflection and refraction bounces.

 

Area lights

Num samples – Specifies the number samples that area lights cast.

Rect. sampling – Specifies the way rectangle lights are sampled.

Area – It is faster for calculations (faster FPS) but clears the image more slowly.
Reprojection – It is slower for calculation (smaller FPS) but clears the image faster. From the very first sample, you can notice that there is far less noise than when using Area.

MIS mode – Selects the Multiple Importance Sampling mode for the lights.

 

 


Denoising

Spatial filter strength – Specifies the spacial filter strength.

Temporal denoising – Enables denoising of the previous frames. When disabled, the current frame is denoised on its own.

Spacial denoising – Enables spacial denoising.

Spacial iterations – Controls one of the parameters for quality of denoising. Higher values make denoising more stable.

Temporal AAApplies time based anti-aliasing

H./V. overscanScales the image, so that border pixels can be denoised better.

Animated noise pattern – Enables the generation of random numbers (noise) for each frame.

 

 


Depth of field

Center bias – Defines a bias shape for the bokeh effects. Positive values make the outer edge of the bokeh effects brighter; negative values make the center of the effect brighter.

Anisotropy – Allows stretching of the bokeh effect horizontally or vertically to simulate anamorphic lenses.

Polygonal – When enabled, a polygonal aperture is simulated, with the specified number of blades.

Num sides – Specifies the number of blades for the polygonal aperture.

Rotation –  Defines the rotation of the blades in degrees.

Motion blur – Enables motion blur.

Exposure time(s) – When enabled, the Exposure value affects the image brightness. 

Collisions

Step height ratioAdjusts sensitivity when climbing steps or obstacles. Higher values allow stepping on higher surfaces.

Height toleranceSpecifies the height up to which no collision is detected. For example, if you have small rocks or grass below that value, they are ignored and the camera does not bounce up and down.

GravitySpecifies the acceleration applied on the camera when collision is enabled.

 

 

 


Undo – Reverses your last action. You can reverse more than one action.

Redo – Reverses your last Undo. You can reverse more than one action that has been undone.

Undo Switch Camera – Reverses your camera transformation.

Redo Camera – Reverses your Undo Switch Camera actions.

Preferences – Opens the Preferences window. See the Preferences section below.

Saves Scene Settings as Default – Saves the current scene settings as default settings for all projects.

Reset Default Scene Settings – Resets the scene settings to their default values.

 

 



Save camera in config file – Saves the last camera position in viewport in a configuration (.vrdx) file. When disabled, saves the render settings in a configuration (.vrdx) file without saving camera changes.

Compact BLASes on scene load – Enable to save GPU memory by doing an additional post-processing step on loaded geometries.

Load startup scene – Enable to load the test startup scene provided by Chaos Group.

Pause when app loses focus – Pauses rendering when the app loses focus. This applies to interactive rendering only.

Dropped scenes

Ask – When a .vrscene is dropped into the viewport, Lavina asks you whether to merge or open the scene.

OpenWhen a .vrscene is dropped into the viewport, Lavina opens the scene.

MergeWhen a .vrscene is dropped into the viewport, Lavina merges the scene.

Merge geometry – When a new .vrscene is dragged and dropped into the viewport, the geometries are merged into the scene.

Merge materialsWhen a new .vrscene is dragged and dropped into the viewport, the materials are merged into the scene.

Merge lightsWhen a new .vrscene is dragged and dropped into the viewport, the lights are merged into the scene.

 

 


Selection

Outline – Enables outlining of objects in the scene. This means that selected or highlighted objects have a thin line around them with color specified in the Highlight color and Selection color.

HighlightEnables highlighting of objects in the scene. This means that selected or highlighted objects are filled with a semi-transparent color specified in Highlight color and Selection color.

Highlight shadowing – Enables occlusion of the highlighted/selected objects behind other objects in the scene.

Outline inner contours – Outlines objects when multiple overlapping objects are selected.

Highlight during moves – Enables highlighting of objects during transformations.

Highlight color – Specifies a color for the outline when highlighting an object.

Selection color – Specifies a color for the outline for the selected object.

Cam transition time – Specifies the time for transition between saved cameras.

Mouse sensitivity – A multiplier for the mouse sensitivity when using dolly, orbit and camera zoom.

Navigation

Preset – Specifies the preset used for navigation from 3ds Max, Maya or SketchUp.

Pivot type – Selects the pivot type for the camera. You can choose Ray hit or Target.

Ray hit – Sets the cursor location as the center of rotation.
Target – Sets the center of rotation at a target distance. Initially that distance is equal to the Focus distance of the camera. Dolly(pan) of the camera changes the target position whereas zooming in/out does not affect it. If a selected object is framed using the Frame Selected/Scene option the pivot gets moved to its center.
Selection - Sets the camera center of rotation in the center of the selected object. If no object is selected the pivot type falls back to Target.

Roll snap – When using the roll hotkey(Ctrl+MMB drag), if the roll angle falls below this value, the camera snaps back to horizontal position/0 degrees roll.

 

 


Default width – Specifies a default width for the render in non-interactive mode.

Default heightSpecifies a default height for the render in non-interactive mode.

Default samplesSpecifies default samples for the render in non-interactive mode.

Default FPSSpecifies default FPS for the render in non-interactive mode.

 

 


Show side panels on hover – When enabled, if the side panels are hidden they show up when the mouse is hovered over them. Otherwise, a click is required.

Icon size – Specifies the size of UI icons within the [16px : 32px] range.

 

 

 


Select Parent – Selects the parent of the currently selected object.

 

 


Fullscreen – Maximizes Lavina's UI to display in fullscreen mode.

Flip Up Axis Y ↔ Z – Switches between Y and Z axis to be used as an Up vector.

Frame Selected/Scene – If an object is selected, zooms that object and frames it into the viewport. If no selection is made, fits the scene into view.

 

 


Render High Quality Snapshot – Opens the Render snapshot... dialog where you can specify the width and height of the current view.

 

 

Render High Quality Sequence – Opens the Render sequence... dialog where you can specify the render resolution, samples and FPS.

 

 

Record Walkthrough – Records a walkthrough.

Reset Walkthrough – Clears the last recorded walkthrough.

 

 


Documentation Homepage – Opens the Lavina online documentation.

"Getting Started" Tutorials – Opens the Getting Started page of the Lavina online documentation.

Support Forums – Opens the supported forum page in an internet browser.

Mouse and Key Shortcuts – Opens the Command Shortcuts window where all shortcut keys are listed. They are updated depending on the navigation preset set in Edit > Preferences > Interaction.

Open Debug Log – Opens the Debug Log window.

About – Shows you information about the installed version.