This page provides information about the supported .vrscene features exported from V-Ray for 3ds Max.
Lights
Light | Support |
---|---|
Directional | PARTIAL |
Point/Omni | |
Spot | |
V-Ray Rectangle | PARTIAL (texture not supported) |
V-Ray Ellipse/Disc | Works as a Rectangle |
V-Ray Portals | |
V-Ray Sphere | |
V-Ray IES | |
V-Ray Sun | INITIAL (works as a Direct light) |
V-Ray Dome | |
V-Ray Mesh Light |
UI | Native name | V-Ray plugin name (plugin/parameter) | Support |
---|---|---|---|
Standard 3ds Max light | |||
Directional | LightDirectMax | ||
Shadows | |||
Use Global Settings | |||
Exclude... | |||
Adv. Raytraced | |||
Area Shadows | |||
Shadow Map | |||
Ray Traced Shadows | |||
VRayShadow | |||
Atmospheric Effects | |||
| Multiplier | ||
Decay: Type Start | |||
Near Attenuation: Use Show Start End |
near_attenuation
near_attenuation_start near_attenuation_end | ||
Far Attenuation: Use Show Start End |
far_attenuation_start far_attenuation_end | ||
Show Clone | |||
Overshoot | overshoot | ||
Hotspot/Beam | hotspot | ||
Falloff/Field | fallsize | ||
Cirle | |||
Rectangle | |||
Aspect | |||
Bitmap Fit... | |||
Contrast | |||
Soften Diff. Edge | |||
Diffuse | |||
Specular | |||
Ambient Only | |||
Map | |||
Object Shadows: Color Density Map Light Affects Shadow Color |
shadowColor | ||
Atmosphere Shadows: Opacity Color Amount | |||
Bias | shadowBias | ||
Size | |||
Sample Range | |||
Absolute Map Bias | |||
2 Sided Shadows | |||
Spot | LightSpotMax | ||
Shadows | |||
Use Global Settings | |||
Adv. Raytraced | |||
Area Shadows | |||
Shadow Map | |||
Ray Traced Shadows | |||
VRayShadow | |||
Atmospheric Effects | |||
Multiplier | |||
Decay: Type Start | |||
Near Attenuation: Use Show Start End | |||
Far Attenuation: Use Show Start End | |||
Show Cone | |||
Overshoot | |||
Hotspot/Beam | |||
Falloff/Field | |||
Circle | |||
Rectangle | |||
Aspect | |||
Bitmap Fit... | |||
Contrast | |||
Soften Diff. Edge | |||
Diffuse | |||
Specular | |||
Ambient Only | |||
Map (Projector Map) | |||
Object Shaows: Color Density Map Light Affects Shadow Color | |||
Atmosphere Shadows: Opacity Color Amount | |||
Bias | |||
Size | |||
Sample Range | |||
Absolute Map Bias | |||
2 Sided Shadows | |||
Omni | |||
Shodows | |||
Use Global Settings | |||
Adv. Raytraced | |||
Area Shadows | |||
Shadow Map | |||
Ray Traced Shadows | |||
VRayShadow | |||
Multiplier | |||
Decay: Type Start | |||
Near Attenuation: Use Show Start End | |||
Far Attenuation: Use Show Start End | |||
Contrast | |||
Soften Diff. Edge | |||
Diffuse | |||
Specular | |||
Ambient Only | |||
Map (Projector Map) | |||
Object Shaows: Color Density Map Light Affects Shadow Color | |||
Atmosphere Shadows: Opacity Color Amount | |||
Bias | |||
Size | |||
Sample Range | |||
Absolute Map Bias | |||
2 Sided Shadows | |||
V-Ray Lights | |||
V-Ray Light Plane | |||
Length | |||
Width | |||
Units: Default (image) Luminous power (lm) Luminance (lm/m/sr) Radiant power (W) Radiance (W/m/sr) | |||
Multiplier | |||
Mode: Color Temperature | |||
Color | |||
Temperature | |||
Texture | |||
Res | |||
Directional | |||
Preview: Selected Always Never | |||
Preview texmap | |||
Exclude | |||
Cast shadows | |||
Double-sided | |||
Invisible | |||
No decay | |||
Skylight portal | – | ||
Simple | |||
Store with irradiance map | |||
Affect diffuse | |||
Affect specular | |||
Affect reflections | |||
Shadow bias | |||
Cutoff | |||
Enable viewport shading | |||
Viewport wire color | |||
Icon text | |||
Use MIS | |||
V-Ray Dome Light | |||
U size | |||
V size | |||
Units: Default (image) Luminous power (lm) Luminance (lm/m/sr) Radiant power (W) Radiance (W/m/sr) | |||
Multiplier | |||
Mode: Color Temperature | |||
Color | |||
Temperature | |||
Texture | |||
Res | |||
Spherical (full dome) | |||
Affect alpha | |||
Lock texture to icon | |||
Ray dist: None From GI Explicit | |||
Distance | |||
Target radius | |||
Emit radius | |||
Adaptive dome | |||
Cast shadows | |||
Double-sided | |||
Invisible | |||
No decay | |||
Skylight portal | – | ||
Simple | |||
Store with irradiance map | |||
Affect diffuse | |||
Affect specular | |||
Affect reflections | |||
Shadow bias | |||
Cutoff | |||
Enable viewport shading | |||
Viewport wire color | |||
Icon text | |||
Use MIS | |||
V-Ray Sphere | |||
Radius | |||
V size | |||
Units: Default (image) Luminous power (lm) Luminance (lm/m/sr) Radiant power (W) Radiance (W/m/sr) | |||
Multiplier | |||
Mode: Color Temperature | |||
Color | |||
Temperature | |||
Texture | |||
Res | |||
Cast shadows | |||
Double-sided | |||
Invisible | |||
No decay | |||
Skylight portal | – | ||
Simple | |||
Store with irradiance map | |||
Affect diffuse | |||
Affect specular | |||
Affect reflections | |||
Shadow bias | |||
Cutoff | |||
Enable viewport shading | |||
Viewport wire color | |||
Icon text | |||
Use MIS | |||
V-Ray Mesh Light | |||
U size | |||
V-Size | |||
Units: Default (image) Luminous power (lm) Luminance (lm/m/sr) Radiant power (W) Radiance (W/m/sr) | |||
Multiplier | |||
Mode: Color Temperature | |||
Color | |||
Temperature | |||
Texture | |||
Res | |||
Flip normals | |||
Pick mesh | |||
Replace mesh with light | |||
Extract mesh as node | |||
Cast shadows | |||
Double-sided | |||
Invisible | |||
No decay | |||
Skylight portal | |||
Simple | |||
Store with irradiance map | |||
Affect diffuse | |||
Affect specular | |||
Affect reflecttions | |||
Shadow bias | |||
Cutoff | |||
Enable viewport shading | |||
Viewport wire color | |||
Icon text | |||
Use MIS | |||
V-Ray Disc Light | |||
Radius | |||
V size | |||
Units: Default (image) Luminous power (lm) Luminance (lm/m/sr) Radiant power (W) Radiance (W/m/sr) | |||
Multiplier | |||
Mode: Color Temperature | |||
Color | |||
Temperature | |||
Texture | |||
Res | |||
Directional | |||
Preview | |||
Preview texmap | |||
Cast shadows | |||
Double-sided | |||
Invisible | |||
No decay | |||
Skylight portal | |||
Simple | |||
Store with irradiance map | |||
Affect diffuse | |||
Affect specular | |||
Affect reflections | |||
Shadow bias | |||
Cutoff | |||
Enable viewport shading | |||
Viewport wire color | |||
Icon text | |||
Use MIS | |||
V-Ray IES Light | |||
Enabled | |||
Enable viewport shading | |||
Show distribution | |||
Targeted | |||
Ies file | |||
Rotation X | |||
Rotation Y | |||
Rotation Z | |||
Cutoff | |||
Shadow bias | |||
Cast shadows | |||
Affect diffuse | |||
Diffuse contribution | |||
Use light shape: No For shadows only For illumination and shadows | |||
Override shape | |||
Shape | |||
Height | |||
Width | |||
Length | |||
Diameter | |||
Color mode: Color Temperature | |||
Color | |||
Color temperature | |||
Override inter: rescale replace | |||
Intensity type: power (lm) intensity (cd) | |||
Intensity value | |||
Area speculars | |||
Viewport wire color | |||
Icon text | |||
Exclude | |||
V-Ray Ambient Light | |||
Mode: Direct + GI Direct light GI | |||
GI min distance | |||
Color | |||
Intensity | |||
Light map | |||
Compensate exposure | |||
Viewport wire color | |||
Exclude... | |||
V-Ray Sun | |||
Intensity multiplier | |||
Size multiplier | |||
Filter color | |||
Color mode: filter direct override | |||
Sky model: Preetham et al. CIE clear CIE overcast Hosek et al. Imrpoved | |||
Ground albedo | |||
Indirect horiz illumination | |||
Blend angle | |||
Horizon offset | |||
Turbidity | |||
Ozone | |||
Exclude | |||
Invisible | |||
Affect diffuse | |||
Affect specular | |||
Cast atmospheric shadows | |||
Shadow bias | |||
Photon emit radius |
Materials
Native Name | V-Ray Plugin Name | Support |
V-Ray ALSurface | BRDFALSurface |
|
VRayBumpMtl | BRDFBump |
|
VRayCarPaintMtl | BRDFCarPaint |
|
VRayLightMtl | BRDFLight |
|
VRayScatterVolume | BRDFScatterVolume |
|
VRayFastSSS2 | BRDFSSS2Complex |
|
VRayStochasticFlakesMtl | BRDFStochasticFlakes |
|
VRayToonMtl | BRDFToonMtl | Loads as BRDFVRayMtl, toon parameters are ignored. |
VRayPointParticleMtl | BSDFPointParticle | Loads as a simple diffuse BRDF. |
VRayMtl
UI | Native name | V-Ray plugin Name (plugin/parameter) | Support |
---|---|---|---|
VRayMtl | BRDFVRayMtl | ||
Diffuse | diffuse | ||
Diffuse Texture | diffuse | ||
Roughness | roughness | ||
Roughness Texture | roughness | ||
| Reflect | reflect | |
Reflect Texture | reflect | ||
Reflect Glossiness | reflect_glossiness | ||
Reflect Glossiness Texture | reflect_glossiness | ||
Fresnel reflections | fresnel | ||
Fresnel IOR | fresnel_ior | ||
Fresnel IOR Lock | fresnel_ior_lock | ||
Fresnel IOR Texture | fresnel_ior | ||
Metalness | metalness | ||
Metalness Texture | metalness | ||
Max depth | reflect_depth | ||
Reflect on back side | option_reflect_on_back | ||
Dim distance | reflect_dim_distance | ||
Dim fall off | reflect_dim_distance_falloff | ||
Subdivs | reflect_subdivs | ||
Affect channel: Color only Color+alpha All Channels |
reflect_affect_alpha=0 reflect_affect_alpha=1 reflect_affect_alpha=2 |
| |
Refract | refract | ||
Refract Texture | refract | ||
Refract Glossiness | refract_glossiness | ||
Refract Glossiness Texture | refract_glossiness | ||
IOR | refract_ior | ||
IOR Texture | refract_ior | ||
Abbe number | dispersion | ||
Affect channel: Color only Color+alpha All Channels |
refract_affect_alpha=0 refract_affect_alpha=1 refract_affect_alpha=2 |
| |
Max depth | refract_depth | ||
Affect shadows | refract_affect_shadows | ||
Subdivs | refract_subdivs | ||
| Fog color | fog_color | |
Fog color Texture | fog_color_tex | ||
Fog multiplier | fog_mult | ||
Fog bias | fog_bias | ||
| Translucency: None Hard (wax) model Soft (water) model Hybrid model |
translucency=0 translucency=1 translucency=2 translucency=3 |
|
Scatter coeff | translucency_scatter_coeff | ||
Fwd/bck coeff | translucency_scatter_dir | ||
Thickness | translucency_thickness | ||
Back-side color | translucency_color | ||
Back-side color Texture | translucency_color | ||
Light multiplier | translucency_light_mult | ||
Self-Illumination | self_illumination | ||
Self-IlluminationTexture | self_illumination | ||
GI | self_illumination_gi | ||
Mult | TexCombineColor / result_multiplier | ||
Compensate camera exposure | compensate_camera_exposure | ||
BRDF: Phong Blinn Ward Microfacet GTR (GGX) |
brdf_type=0 brdf_type=1 brdf_type=2 brdf_type=4 |
| |
Use glossiness / Use roughness | option_use_roughness | ||
GTR tail falloff | gtr_gamma | ||
GTR tail falloff Texture | gtr_gamma | ||
Anisotropy | anisotropy | ||
Anisotropy Texture | anisotropy | ||
Rotation | anisotropy_rotation | ||
Rotation Texture | anisotropy_rotation | ||
Local axis | anisotropy_axis | ||
Map channel | anisotropy_derivation | ||
Trace reflections | reflect_trace | ||
Trace refractions | refract_trace | ||
Cutoff | option_cutoff | ||
Env. priority | environment_priority | ||
Glossy Fresnel | option_glossy_fresnel | ||
Preserve energy: RGB Monochrome |
option_energy_mode=0 option_energy_mode=1 |
| |
Double-sided | option_double_sided | ||
Use irradiance map | option_use_irradiance_map | ||
Fog system units scaling | fog_unit_scale_on | ||
Effect ID | MtlMaterialID / material_id_number | ||
Opacity mode: Normal Clip Stochastic |
opacity_mode=0 opacity_mode=1 opacity_mode=2 | ||
Diffuse Texture Multiplier | TexCombineColor / texture_multiplier | ||
Reflect Texture Multiplier | TexCombineColor / texture_multiplier | ||
Reflect Glossiness Texture Multiplier | TexCombineColor / texture_multiplier | ||
Refract Texture Multiplier | TexCombineColor / texture_multiplier | ||
Refract Glossiness Texture Multiplier | TexCombineColor / texture_multiplier | ||
Opacity Texture Multiplier | TexCombineColor / texture_multiplier | ||
Bump Texture | BRDFBump/bump_tex_color | ||
Bump Texture Multiplier | BRDFBump/bump_tex_mult_tex | ||
Displace Texture Multiplier | TexCombineColor / texture_multiplier | ||
Self -illum Texture Multiplier | TexCombineColor / texture_multiplier | ||
Diff. rough Texture Multiplier | TexCombineColor / texture_multiplier | ||
Fresnel IOR Texture Multiplier | TexCombineColor / texture_multiplier | ||
Metalness Texture Multiplier | TexCombineColor / texture_multiplier | ||
Anisotropy Texture Multiplier | TexCombineColor / texture_multiplier | ||
An. rotation Texture Multiplier | TexCombineColor / texture_multiplier | ||
GTR falloff Texture Multiplier | TexCombineColor / texture_multiplier | ||
IOR Texture Multiplier | TexCombineColor / texture_multiplier | ||
Translucent Texture Multiplier | TexCombineColor / texture_multiplier | ||
Fog color Texture Multiplier | TexCombineColor / texture_multiplier | ||
Environment Texture | BRDFVRayMtl / environment_override |
Maps
Native Name | V-Ray plugin Name | Support | |
---|---|---|---|
Advanced Wood |
| ||
Bitmap | TexBitmap | ||
BlendedBoxMap |
| ||
Camera Map Per Pixel | |||
Cellular | TexCellular | ||
Checker | TexChecker | ||
ColorCorrection | ColorCorrection | ||
ColorCorrect | ColorCorrect | ||
ColorMap | |||
Combustion | |||
Composite | TexLayeredMax | ||
Dent | |||
Falloff | TexFalloff | ||
Gradient | TexGradient | ||
Gradient Ramp | TexGradRamp | ||
Map Output Selector | |||
Marble | TexMarbleMax | ||
Mask | TexMaskMax | ||
Mix | TexMix | ||
MultiTitle | |||
Noise | TexNoiseMax | ||
OSL Map | |||
Output | TexOutput | ||
Particle Age | |||
Particle MBlur | |||
Perlin Marble | |||
RGB Multiply | TexRGBMultiplyMax | ||
RGB Tint | TexRGBTintMax | ||
ShapeMap | |||
Smoke | TexSmoke | ||
Speckle | TexSpeckle | ||
Splat | TexSplat | ||
Stucco | TexStucco | ||
Substance | |||
Swirl | TexSwirl | ||
TexMap | |||
TextureObjMask | |||
Tiles | TexTiles | ||
Vector Displacement | |||
Vector Map | |||
VRayBump2Normal | |||
VRayColor | TexAColor | ||
VRayColor2Bump | |||
VRayCompTex | TexCompMax | ||
VRayCurvature | |||
VRayDirt | |||
VRayDistanceTex | |||
VRayDomeEnv | |||
VRayEdgesTex | |||
VRayFakeFresnelTex | |||
VRayGLSLTex | |||
VRayHairInfoTex | |||
VRayHDRI | |||
VRayICC | |||
VRayLut | |||
VRayMatteShadowTex | |||
VRayMultiSubTex | |||
VRayNoiseTex | TexNoiseMax | ||
VRayNormalMap | |||
VRayOCIO | |||
VRayOSLTex | |||
VRayParticleTex | |||
VRayPluginNodeTex | |||
VRayPtex | |||
VRaySamplerInfoTex | |||
VRaySky | |||
VRaySoftbox | |||
VRayTriplanarTex | |||
VRayUserColor | |||
VRayUserScalar |