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Table of Contents

This page provides information about the supported .vrscene features exported from V-Ray for 3ds Max.

 

Lights


Light

Support

Directional

PARTIAL
(3ds Max only)

Point/Omni

(tick)

Spot

(tick)

V-Ray Rectangle

PARTIAL

(texture not supported)

V-Ray Ellipse/Disc

Works as a Rectangle

V-Ray Portals

(error)

V-Ray Sphere

(tick)

V-Ray IES

(tick)

V-Ray Sun

INITIAL

(works as a Direct light)

V-Ray Dome

(error)

V-Ray Mesh Light

(error)

UINative nameV-Ray plugin name (plugin/parameter)Support
Standard 3ds Max light   
 DirectionalLightDirectMax 

Shadows

 (tick)
Use Global Settings  
Exclude...  
Adv. Raytraced (error)
Area Shadows (error)
Shadow Map (error)
Ray Traced Shadows (error)
VRayShadow  

Atmospheric Effects  


 


 

 

Multiplier  

Decay:

Type

Start

  

Near Attenuation:

Use

Show

Start

End

 

near_attenuation

 

near_attenuation_start

near_attenuation_end

 

Far Attenuation:

Use

Show

Start

End

 

 

 

far_attenuation_start

far_attenuation_end

 








Show Clone  
Overshootovershoot 
Hotspot/Beamhotspot 
Falloff/Fieldfallsize 
Cirle  
Rectangle  
Aspect  
Bitmap Fit...  

Contrast  
Soften Diff. Edge  
Diffuse  
Specular  
Ambient Only  
Map  

Object Shadows:

Color

Density

Map

Light Affects Shadow Color

 

shadowColor

 

Atmosphere Shadows:

Opacity

Color Amount

  

BiasshadowBias 
Size  
Sample Range  
Absolute Map Bias  
2 Sided Shadows  
 SpotLightSpotMax 

Shadows  
Use Global Settings  
Adv. Raytraced (error)
Area Shadows (error)
Shadow Map (error)
Ray Traced Shadows (error)
VRayShadow  

Atmospheric Effects  

Multiplier  

Decay:

Type

Start

  

Near Attenuation:

Use

Show

Start

End

  

Far Attenuation:

Use

Show

Start

End

  

Show Cone  
Overshoot  
Hotspot/Beam  
Falloff/Field  
Circle  
Rectangle  
Aspect  
Bitmap Fit...  

Contrast  
Soften Diff. Edge  
Diffuse  
Specular  
Ambient Only  
Map (Projector Map)  

Object Shaows:

Color

Density

Map

Light Affects Shadow Color

  

Atmosphere Shadows:

Opacity

Color Amount

  

Bias  
Size  
Sample Range  
Absolute Map Bias  
2 Sided Shadows  
 Omni  

Shodows

  
Use Global Settings  
Adv. Raytraced (error)
Area Shadows (error)
Shadow Map (error)
Ray Traced Shadows (error)
VRayShadow  

Multiplier  

Decay:

Type

Start

  

Near Attenuation:

Use

Show

Start

End

  

Far Attenuation:

Use

Show

Start

End

  

Contrast  
Soften Diff. Edge  
Diffuse  
Specular  
Ambient Only  
Map (Projector Map)  

Object Shaows:

Color

Density

Map

Light Affects Shadow Color

  

Atmosphere Shadows:

Opacity

Color Amount

  

Bias  
Size  
Sample Range  
Absolute Map Bias  
2 Sided Shadows  
V-Ray Lights   
 V-Ray Light Plane  

Length  
Width  

Units:

Default (image)

Luminous power (lm)

Luminance (lm/m/sr)

Radiant power (W)

Radiance (W/m/sr)

  
Multiplier  

Mode:

Color

Temperature

  
Color  
Temperature  
Texture  
Res  

Directional  

Preview:

Selected

Always

Never

  
Preview texmap  

Exclude  
Cast shadows  
Double-sided  
Invisible  
No decay  
Skylight portal 
Simple (tick)
Store with irradiance map  
Affect diffuse  
Affect specular  
Affect reflections  

Shadow bias  
Cutoff  

Enable viewport shading  
Viewport wire color  
Icon text  

Use MIS  
 V-Ray Dome Light  

U size  
V size  

Units:

Default (image)

Luminous power (lm)

Luminance (lm/m/sr)

Radiant power (W)

Radiance (W/m/sr)

  
Multiplier  

Mode:

Color

Temperature

  
Color  
Temperature  
Texture  
Res  

Spherical (full dome)  
Affect alpha  
Lock texture to icon  

Ray dist:

None

From GI

Explicit

  
Distance  
Target radius  
Emit radius  
Adaptive dome  

Cast shadows  
Double-sided  
Invisible  
No decay  
Skylight portal 
Simple (tick)
Store with irradiance map  
Affect diffuse  
Affect specular  
Affect reflections  

Shadow bias  
Cutoff  

Enable viewport shading  
Viewport wire color  
Icon text  

Use MIS  
 V-Ray Sphere  

Radius  
V size  

Units:

Default (image)

Luminous power (lm)

Luminance (lm/m/sr)

Radiant power (W)

Radiance (W/m/sr)

  
Multiplier  

Mode:

Color

Temperature

  
Color  
Temperature  
Texture  
Res  

Cast shadows  
Double-sided  
Invisible  
No decay  
Skylight portal 

Simple (tick)
Store with irradiance map  
Affect diffuse  
Affect specular  
Affect reflections  

Shadow bias  
Cutoff  

Enable viewport shading  
Viewport wire color  
Icon text  

Use MIS  
 V-Ray Mesh Light  

U size  
V-Size  

Units:

Default (image)

Luminous power (lm)

Luminance (lm/m/sr)

Radiant power (W)

Radiance (W/m/sr)

  
Multiplier  

Mode:

Color

Temperature

  
Color  
Temperature  
Texture  
Res  

Flip normals  
Pick mesh  
Replace mesh with light  
Extract mesh as node  

Cast shadows  
Double-sided  
Invisible  
No decay  
Skylight portal  
Simple  
Store with irradiance map  
Affect diffuse  
Affect specular  
Affect reflecttions  

Shadow bias  
Cutoff  

Enable viewport shading  
Viewport wire color  
Icon text  

Use MIS  
 V-Ray Disc Light  

Radius  
V size  

Units:

Default (image)

Luminous power (lm)

Luminance (lm/m/sr)

Radiant power (W)

Radiance (W/m/sr)

  
Multiplier  

Mode:

Color

Temperature

  
Color  
Temperature  
Texture  
Res  

Directional  
Preview  
Preview texmap  

Cast shadows  
Double-sided  
Invisible  
No decay  
Skylight portal  
Simple (tick)
Store with irradiance map  
Affect diffuse  
Affect specular  
Affect reflections  

Shadow bias  
Cutoff  

Enable viewport shading  
Viewport wire color  
Icon text  

Use MIS  
 V-Ray IES Light  

Enabled  
Enable viewport shading  
Show distribution  
Targeted  
Ies file  
Rotation X  
Rotation Y  
Rotation Z  
Cutoff  
Shadow bias  
Cast shadows  
Affect diffuse  
Diffuse contribution  

Use light shape:

No

For shadows only

For illumination and shadows

  
Override shape  
Shape (tick)
Height  
Width  
Length  
Diameter  

Color mode:

Color

Temperature

  
Color  
Color temperature  

Override inter:

rescale

replace

  

Intensity type:

power (lm)

intensity (cd)

  
Intensity value  
Area speculars  
Viewport wire color  
Icon text  
Exclude  
 V-Ray Ambient Light  

Mode:

Direct + GI

Direct light

GI

  
GI min distance  
Color  
Intensity  
Light map  
Compensate exposure  
Viewport wire color  
Exclude...  
 V-Ray Sun  

Intensity multiplier  
Size multiplier  
Filter color  

Color mode:

filter

direct

override

  

Sky model:

Preetham et al.

CIE clear

CIE overcast

Hosek et al.

Imrpoved

  
Ground albedo  
Indirect horiz illumination  
Blend angle  
Horizon offset  
Turbidity  
Ozone  

Exclude  
Invisible  
Affect diffuse  
Affect specular  
Cast atmospheric shadows  

Shadow bias  
Photon emit radius  

 

Materials


 

Native NameV-Ray Plugin NameSupport
V-Ray ALSurfaceBRDFALSurface
  • Diffuse
  • Diffuse strength
  • Reflect color
  • Reflect strength
  • Reflect roughness
  • Reflect IOR
  • Reflect distribution GGX
VRayBumpMtl

BRDFBump

  • Base material
  • Bump map
  • Bump amount
VRayCarPaintMtl 

BRDFCarPaint

  • Base color
  • Base reflection
  • Base glossiness
VRayLightMtl 

BRDFLight

  • Color
  • Color multiplier
  • Direct Illumination On
VRayScatterVolume 

BRDFScatterVolume

  • Overall color
  • Scatter Color
VRayFastSSS2 

BRDFSSS2Complex

  • IOR
  • Subsurface color
  • Specular color
  • Specular amount
  • Specular glossiness
VRayStochasticFlakesMtl 

BRDFStochasticFlakes

  • Hilight glossiness
  • Reflection filter
  • BRDF Type: GGX
VRayToonMtl

BRDFToonMtl

Loads as BRDFVRayMtl, toon parameters are ignored.
VRayPointParticleMtl 

BSDFPointParticle

Loads as a simple diffuse BRDF.

 

VRayMtl


 

UINative nameV-Ray plugin Name (plugin/parameter)Support
VRayMtlBRDFVRayMtl

Diffuse

diffuse

(tick)

Diffuse Texturediffuse

(tick)

Roughnessroughness

(error)

Roughness Textureroughness

(error)

Reflectreflect

(tick)

Reflect Texturereflect

(tick)

Reflect Glossinessreflect_glossiness

(tick)

Reflect Glossiness Texturereflect_glossiness

(tick)

Fresnel reflectionsfresnel

(error)

Fresnel IOR

fresnel_ior

(tick)

Fresnel IOR Lockfresnel_ior_lock

(tick)

Fresnel IOR Texturefresnel_ior

(tick)

Metalnessmetalness

(error)

Metalness Texturemetalness

(error)

Max depthreflect_depth

(error)

Reflect on back sideoption_reflect_on_back

(error)

Dim distance

reflect_dim_distance

(error)

Dim fall offreflect_dim_distance_falloff

(error)

Subdivsreflect_subdivs

(error)

Affect channel:

Color only

Color+alpha

All Channels

 

reflect_affect_alpha=0

reflect_affect_alpha=1

reflect_affect_alpha=2

 

(error)

(error)

(error)

Refractrefract

(tick)

Refract Texturerefract

(tick)

Refract Glossinessrefract_glossiness

(error)

Refract Glossiness Texturerefract_glossiness

(error)

IORrefract_ior

(tick)

IOR Texturerefract_ior

(tick)

Abbe numberdispersion

(error)

Affect channel:

Color only

Color+alpha

All Channels

 

refract_affect_alpha=0

refract_affect_alpha=1

refract_affect_alpha=2

 

(error)

(error)

(error)

Max depthrefract_depth

(error)

Affect shadowsrefract_affect_shadows

(tick)

Subdivsrefract_subdivs

(error)

Fog colorfog_color

(error)

Fog color Texturefog_color_tex

(error)

Fog multiplierfog_mult

(error)

Fog biasfog_bias

(error)

Translucency:

None

Hard (wax) model

Soft (water) model

Hybrid model

 

translucency=0

translucency=1

translucency=2

translucency=3

 

(error)

(error)

(error)

(error)

Scatter coefftranslucency_scatter_coeff

(error)

Fwd/bck coefftranslucency_scatter_dir

(error)

Thicknesstranslucency_thickness

(error)

Back-side colortranslucency_color

(error)

Back-side color Texturetranslucency_color

(error)

Light multipliertranslucency_light_mult

(error)

Self-Illuminationself_illumination

(tick)

Self-IlluminationTextureself_illumination

(tick)

GIself_illumination_gi

(tick)

MultTexCombineColor / result_multiplier

(tick)

Compensate camera exposurecompensate_camera_exposure

(error)

BRDF:

Phong

Blinn

Ward

Microfacet GTR (GGX)

 

brdf_type=0

brdf_type=1

brdf_type=2

brdf_type=4

 

(tick)

(tick)

(tick)

(tick)

Use glossiness / Use roughnessoption_use_roughness

(tick)

GTR tail falloffgtr_gamma

(tick)

GTR tail falloff Texturegtr_gamma

(error)

Anisotropyanisotropy

(error)

Anisotropy Textureanisotropy

(error)

Rotation

anisotropy_rotation

(error)

Rotation Textureanisotropy_rotation

(error)

Local axisanisotropy_axis

(error)

Map channelanisotropy_derivation

(error)






Trace reflectionsreflect_trace

(error)

Trace refractionsrefract_trace

(error)

Cutoffoption_cutoff

(error)

Env. priorityenvironment_priority

(error)

Glossy Fresneloption_glossy_fresnel

(error)

Preserve energy:

RGB

Monochrome

 

option_energy_mode=0

option_energy_mode=1

 

(error)

(error)

Double-sidedoption_double_sided

(error)

Use irradiance mapoption_use_irradiance_map

(error)

Fog system units scalingfog_unit_scale_on

(error)

Effect IDMtlMaterialID / material_id_number

(error)

Opacity mode:

Normal

Clip

Stochastic

 

opacity_mode=0

opacity_mode=1

opacity_mode=2

Diffuse Texture MultiplierTexCombineColor / texture_multiplier

(tick)

Reflect Texture MultiplierTexCombineColor / texture_multiplier

(tick)

Reflect Glossiness Texture MultiplierTexCombineColor / texture_multiplier

(tick)

Refract Texture MultiplierTexCombineColor / texture_multiplier

(tick)

Refract Glossiness Texture MultiplierTexCombineColor / texture_multiplier

(error)

Opacity Texture MultiplierTexCombineColor / texture_multiplier

(tick)

Bump TextureBRDFBump/bump_tex_color

(tick)

Bump Texture MultiplierBRDFBump/bump_tex_mult_tex

(error)

Displace Texture MultiplierTexCombineColor / texture_multiplier

(error)

Self -illum Texture MultiplierTexCombineColor / texture_multiplier

(tick)

Diff. rough Texture MultiplierTexCombineColor / texture_multiplier

(error)

Fresnel IOR Texture MultiplierTexCombineColor / texture_multiplier

(tick)

Metalness Texture Multiplier

TexCombineColor / texture_multiplier

(error)

Anisotropy Texture MultiplierTexCombineColor / texture_multiplier

(error)

An. rotation Texture MultiplierTexCombineColor / texture_multiplier

(error)

GTR falloff Texture MultiplierTexCombineColor / texture_multiplier

(error)

IOR Texture MultiplierTexCombineColor / texture_multiplier

(tick)

Translucent Texture MultiplierTexCombineColor / texture_multiplier

(error)

Fog color Texture MultiplierTexCombineColor / texture_multiplier

(error)

Environment TextureBRDFVRayMtl / environment_override

(error)

 

Maps


 

 Native NameV-Ray plugin NameSupport

Advanced Wood

 

(error)

Bitmap

TexBitmap            

(tick)

BlendedBoxMap

 

(error)

Camera Map Per Pixel (error)

CellularTexCellular              (tick)

CheckerTexChecker(tick)

ColorCorrectionColorCorrection(tick)

ColorCorrectColorCorrect(tick)

ColorMap

 (error)

Combustion (error)

Composite

TexLayeredMax

(tick)

Dent (error)

FalloffTexFalloff(tick)

GradientTexGradient(tick)

Gradient Ramp

TexGradRamp         

(tick)

Map Output Selector (error)

MarbleTexMarbleMax      (tick)

MaskTexMaskMax(tick)

MixTexMix                   (tick)

MultiTitle (error)

NoiseTexNoiseMax      (tick)

OSL Map (error)

OutputTexOutput       (tick)

Particle Age (error)

Particle MBlur (error)

Perlin Marble (error)

RGB MultiplyTexRGBMultiplyMax(tick)

RGB TintTexRGBTintMax(tick)

ShapeMap (error)

SmokeTexSmoke(tick)

SpeckleTexSpeckle(tick)

SplatTexSplat                 (tick)

StuccoTexStucco(tick)

Substance (error)

SwirlTexSwirl(tick)

TexMap (error)

TextureObjMask (error)

TilesTexTiles(tick)

Vector Displacement (error)

Vector Map (error)

VRayBump2Normal (error)

VRayColorTexAColor(tick)

VRayColor2Bump (error)

VRayCompTexTexCompMax(tick)

VRayCurvature (error)

VRayDirt (error)

VRayDistanceTex (error)

VRayDomeEnv (error)

VRayEdgesTex (error)

VRayFakeFresnelTex (error)

VRayGLSLTex (error)

VRayHairInfoTex (error)

VRayHDRI

 (tick)

VRayICC (error)

VRayLut (error)

VRayMatteShadowTex (error)

VRayMultiSubTex (error)

VRayNoiseTex

TexNoiseMax

(tick)

VRayNormalMap (error)

VRayOCIO (error)

VRayOSLTex (error)

VRayParticleTex (error)

VRayPluginNodeTex (error)

VRayPtex (error)

VRaySamplerInfoTex (error)

VRaySky (error)

VRaySoftbox (error)

VRayTriplanarTex (error)

VRayUserColor (error)

VRayUserScalar (error)