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Table of Contents

This page provides a list of additional references for lighting, shading, and rendering concepts used by V-Ray.

 

Overview


These pages cover some basic concepts regarding physically-based lighting, shading, and rendering. Understanding these concepts will help you use V-Ray tools to their full potential.

 

Reference Topics


The following topics are covered:

  • Adaptive Sampling - Covers the basics of adaptive sampling. V-Ray is an adaptive sampling engine.
  • Basic Ray Tracing - The basic concept of ray tracing used throughout V-Ray.
  • Classification of GI Methods - The technical details behind various global illumination techniques.
  • Displacement Mapping - Explains displacement mapping, a technique for adding geometric detail to surfaces at render time, as implemented by V-Ray.
  • Glossary - Definitions of technical terms used in V-Ray documentation.
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