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This page contains information about the V-Ray RGBA Combine texture utility.

 

Overview


 The TexRgbaCombine node is a utility for combining individual red, green, blue, and alpha channels.

 

 


UI Paths

 

||mat Network|| > V-Ray > Texture: Utility > V-Ray RGBA Combine

||out Network|| > V-Ray Render Elements node > V-Ray > Texture: Utility > V-Ray RGBA Combine


 

Node


The TexRemapFloat node provides the following inputs that corresponds to parameters in the section below.

 

 

Parameters


Red – Specifies the red value or channel.

Green – Specifies the green value or channel.

Blue – Specifies the blue value or channel.

Alpha – Specifies the alpha value or channel.