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This page provides information on the Export tab of the V-Ray Renderer settings. 

Overview


The Export tab exposes several rendering options. The render device is selected here - you can choose between the regular V-Ray renderer, the V-Ray GPU or RTX. You can also opt for the IPR, as well as set the export of a .vrscene file. 

When V-Ray GPU or RTX are chosen as a rendering engine, all unsupported options are disabled from the parameters. 

 

UI Path



 

||out Network|| > V-Ray > V-Ray Renderer > Export tab

||V-Ray Shelf|| > ROP Settings > Export tab

V-Ray menu > Render Settings > Export tab

 

Parameters


Mode – Switches between the CPUGPU or RTX rendering modes of V-Ray.

 When the Mode is set to GPU/RTX, unsupported parameters of all V-Ray nodes in the scene become disabled.

GPU Devices – Opens up the V-Ray GPU Device Select dialog where you can choose which devices to use for GPU, RTX or hybrid rendering.

IPR

Use Physical Camera Settings – When enabled, the V-Ray physical camera settings are applied when using IPR.

Use V-Ray Frame Buffer – When enabled, starting an IPR session (either using the Viewport IPR tool or the Render View panel) also triggers the creation of a new V-Ray Frame Buffer instance. This is intended to provide the additional functionality that comes with the Frame Buffer.

Use Denoiser – Enables the Denoiser during IPR rendering. 

Use Render Elements – When enabled, the selected render elements channels are visible in the VFB during IPR.

Batch Render

Ignore VFB Settings – When enabled, ignores the VFB settings for batch rendering.

Export Settings

Export Mode – Specifies whether to only export a .vrscene file, export & render, or only render, when No Export is selected.

Export Filepath – Specifies the location where the output of the render process is saved.

Export Data In Hex Format – When enabled (the default), the mesh data are written in hexadecimal format in the .vrscene file. This makes the files smaller and faster for processing, but less readable to a user. When disabled, the mesh data are written in normal decimal format.

Export Compressed Data – When enabled, basic compression is applied to the .vrscene file. This option can only be used together with Write mesh data in hex format.

Export Transforms In Hex Format – When enabled (the default), transform data are written in hexadecimal format in the .vrscene file. This makes the files smaller and faster for processing, but less readable to a user. When disabled, the data are written in normal decimal format.

Separate Files – When enabled, V-Ray exports separate files for different components of the scene. This also allows you to disable export for certain types of objects.

Strip Paths – When enabled, the paths for assets (bitmap textures, proxies, GI caches loaded from file, etc.) are removed from the exported file and only the file names of the assets remain.

Preserve Variables – A field to specify a space-separated list of environment variables that will not be expanded when exporting the VRScene. Note: this is only supported when the Export Mode is set to Export.

 



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