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This page gives some basic information on IPR within Houdini as well as on how to incorporate the interactive renderer into your workflow.

 

Overview


V-Ray Interactive Production Rendering (IPR) is an interactive rendering engine that can utilize both CPU and GPU hardware acceleration to see updates to the rendered image in real time as objects, lights, and materials are edited within the scene.

For more information on the settings available for IPR, please see the Export Tab page and the IPR Tab page.

 

IPR Workflow within the VFB


Before starting an IPR, make sure a camera is set. You can set several cameras and then switch between them.

 

Create a V-Ray Renderer node and a V-Ray Renderer IPR node. This can be done in several ways:

  1. ||out Network|| > V-Ray Renderer; ||out Network|| > V-Ray Renderer IPR
  2. Go to Render menu > Create Render node > V-Ray

 

 

Configure the render settings within the Export Tab and the IPR Tab of the V-Ray Renderer node. To navigate to the specific tabs do one of the following:

  1. ||out Network|| > V-Ray Renderer node > Export tab and ||out Network|| > V-Ray Renderer node > Renderer tab > IPR tab

  2. Go to Render menu > Edit Render Node

  3. Go to V-Ray menu > Render Settings

  4. In the V-Ray Shelf, click the ROP Parm or IPR ROP Parm buttons.

Note that the IRP ROP Parm is activated only after you have used the IPR once. By default, the V-Ray IPR node uses the settings from the V-Ray Renderer node.

You can have multiple V-Ray Renderer and V-Ray Renderer IPR nodes with different settings in a scene.

 

 

Start the IPR in one of the following ways:

  1. In the V-Ray Shelf, click on the IPR (VFB) button. This initiates a render process in the VFB.

  2. Go to V-Ray menu > Render VFB IPR

  3. In the V-Ray Shelf, click on the Show VFB button. Then in the VFB, click the Start interactive rendering button.

 

If vray/vray_ipr nodes are not created in the out Network, pressing the IPR (VFB) button on the V-Ray Shelf creates them both and an IPR starts in the VFB. If necessary, configure the render settings as explained above.

Pressing the Render button or the Show VFB button, also automatically creates vray/vray_ipr nodes if none are previously created.

 

 

Switching Camera Views


You can have multiple cameras in a scene. Each camera may be configured to use specific parameters and show the scene from a different angle (or just part of the scene). To select a camera, open the VFB and right-click on the Start interactive rendering button.

 

 

Switching Render Settings


You can have multiple IPR settings in a scene. To select different settings, Shift+Left-click on any of the IPR (VFB) or IPR ROP Parm buttons in the V-Ray Shelf and select the settings you want.

 

IPR Workflow in the Viewport


V-Ray for Houdini supports interactive rendering in Houdini's Render View. To benefit from this feature, go to Render View > Render button.

Note that the Use V-Ray Frame Buffer option must be disabled.

You can also use the Render Region option, if you go to Scene View (viewport).

 

 

Interactive Rendering in Houdini's Render View

 

Interactive Rendering using Houdini's Render Region in the Scene View.

 

 

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