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This page provides information on the V-Ray UVWGenObjectBBox node.

 

Overview


The V-Ray UVWGenObjectBBox node allows you to use Bounding Box mapping within the Mat Network.

 

 

UI Path


 

||mat Network|| > V-Ray > Texture: Mapping > V-Ray UV Bounding Box

||out Network|| > V-Ray Render Elements node > V-Ray > Texture: Mapping > V-Ray UV Bounding Box

 



Parameters


Wrap U / V / W – Specifies the type of wrapping:

No Wrapping
Wrap
Mirror Tile

Crop U / V / W – When enabled, cropping occurs in the specified direction.

Coverage – Specifies the UVW coverage.

Wrap Mode – Specifies one of the following wrapping modes:

On 0.5 boundary
On integer boundary

UV Derivatives Scale – Specifies an additional scale factor for the texture derivatives.

 

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