This page provides information on the Raw Direct Lighting Render Element.
Overview
The Raw Direct Lighting Render Element stores the effects of direct lighting on scene objects with no diffuse components or GI contribution.
This is useful for adjusting the brightness of direct lighting during compositing.
UI Path
||out Network|| > V-Ray Render Elements node > V-Ray > Render Channel > Color Channel > Type > Raw Direct Lighting
Attributes
The parameters for this render element appear in the V-Ray RenderChannelColor render channels node.
Denoise – Enables the render element's denoising, provided the Denoiser render element is present.
Consider for Anti-Aliasing – When enabled, anti-aliasing will be used where possible.
Filtering – Applies the image filter to this channel. Image filter settings are in the Image Sampler tab of the Sampler tab of the V-Ray Renderer node.
Color Mapping – When enabled, the Color Mapping options in the render settings will be applied to the current render channel.
Derive Raw Channels – Generates data in the raw channels by combining the respective color and the filter color channels.
VFB Color Corrections – Applies the post render color adjustments made from the VFB.
This render element is not supported with V-Ray GPU rendering.
Common uses
The Raw Lighting Render Element is useful for changing the appearance of direct lighting after rendering in a compositing or image editing software. Below are a couple of examples of its use. In this set of render elements, direct lighting affects the back of the alien figure the most due to a strong back-light in the scene as well as the top of the circular machine above the figure.
Brightened Lighting Render Element
Brightened and tinted Lighting Render Element
Brightened Lights
Raised and tinted Lights
Underlying Compositing Equation
Raw Lighting x Diffuse = Direct Lighting