This page provides information about the supported .vrscene features by Lavina.
Lavina works with .vrscene files exported from V-Ray Next.
vrscene Lights
Light | Support |
---|---|
Rectangle | PARTIAL
|
Sphere | |
Point/Omni | INITIAL |
Spot | |
IES | |
Sun | INITIAL (works as a Direct light) |
Ellipse/Disc | Works as a Rectangle |
Dome | |
Mesh Light | |
Portals |
vrscene Materials
The below materials are not supported as-is, but render using simple approximation.
Native Name | V-Ray Plugin Name | Support |
V-Ray ALSurface | BRDFALSurface |
|
VRayBumpMtl | BRDFBump |
|
VRayCarPaintMtl | BRDFCarPaint |
|
VRayLightMtl | BRDFLight |
|
VRayScatterVolume | BRDFScatterVolume |
|
VRayFastSSS2 | BRDFSSS2Complex |
|
VRayStochasticFlakesMtl | BRDFStochasticFlakes |
|
VRayToonMtl | BRDFToonMtl | Loads as BRDFVRayMtl, toon parameters are ignored. |
VRayPointParticleMtl | BSDFPointParticle | Loads as a simple diffuse BRDF. |
Native Name | V-Ray Plugin Name | Support |
---|---|---|
V-Ray Al Surface | BRDFALSurface |
|
VRayBumpMtl | BRDFBump |
|
VRayCarPaintMtl | BRDFCarPaint |
|
VRayLightMtl | BRDFLight |
|
BRDFScatterVolume (from plugin) | BRDFScatterVolume |
|
VRayFastSSS2 | BRDFSSS2Complex |
|
VRayStochasticFlakesMtl | BRDFStochasticFlakes |
|
VRayToonMtl | BRDFToonMtl | Loads as BRDFVRayMtl, toon parameters are ignored. |
VRayPointParticleMtl | BSDFPointParticle | Loads as a simple diffuse BRDF. |
Native Name | V-Ray Plugin Name | Support |
---|---|---|
BRDFALSurface | ||
Bump | BRDFBump |
|
Car Paint | BRDFCarPaint |
|
Emissive | BRDFLight |
|
BRDFScatterVolume | ||
Subsurface Scattering | BRDFSSS2Complex |
|
Stochastic Flakes | BRDFStochasticFlakes |
|
Toon Material | BRDFToonMtl | Loads as BRDFVRayMtl, toon parameters are ignored. |
BSDFPointParticle |
Native Name | V-Ray Plugin Name | Support |
---|---|---|
V-Ray alSurface | BRDFALSurface |
|
BRDFBump | ||
V-Ray Car Paint Material | BRDFCarPaint |
|
VRaySkinMtl | BRDFSkinComplex |
|
V-Ray Light Mtl | BRDFLight |
|
V-Ray Scatter Volume | BRDFScatterVolume |
|
V-Ray Fast SSS2 | BRDFSSS2Complex |
|
V-Ray Stochastic Flakes | BRDFStochasticFlakes |
|
V-Ray Mtl Toon Addon | BRDFToonMtl | Loads as BRDFVRayMtl, toon parameters are ignored. |
V-Ray Point Particle | BSDFPointParticle | Loads as a simple diffuse BRDF. |
VRayMtl
UI | Native name | V-Ray plugin Name (plugin/parameter) | Support |
---|---|---|---|
VRayMtl | BRDFVRayMtl | ||
Diffuse | diffuse | ||
Diffuse Texture | diffuse | ||
Roughness | roughness | ||
Roughness Texture | roughness | ||
| Reflect | reflect | |
Reflect Texture | reflect | ||
Reflect Glossiness | reflect_glossiness | ||
Reflect Glossiness Texture | reflect_glossiness | ||
Fresnel reflections | fresnel | ||
Fresnel IOR | fresnel_ior | ||
Fresnel IOR Lock | fresnel_ior_lock | ||
Fresnel IOR Texture | fresnel_ior | ||
Metalness | metalness | ||
Metalness Texture | metalness | ||
Max depth | reflect_depth | ||
Reflect on back side | option_reflect_on_back | ||
Dim distance | reflect_dim_distance | ||
Dim fall off | reflect_dim_distance_falloff | ||
Subdivs | reflect_subdivs | ||
Affect channel | reflect_affect_alpha | ||
Refract | refract | ||
Refract Texture | refract | ||
Refract Glossiness | refract_glossiness | ||
Refract Glossiness Texture | refract_glossiness | ||
IOR | refract_ior | ||
IOR Texture | refract_ior | ||
Abbe number | dispersion | ||
Affect channel | refract_affect_alpha | ||
Max depth | refract_depth | ||
Affect shadows | refract_affect_shadows | ||
Subdivs | refract_subdivs | ||
| Fog color | fog_color | |
Fog color Texture | fog_color_tex | ||
Fog multiplier | fog_mult | ||
Fog bias | fog_bias | ||
| Translucency | translucency | |
Scatter coeff | translucency_scatter_coeff | ||
Fwd/bck coeff | translucency_scatter_dir | ||
Thickness | translucency_thickness | ||
Back-side color | translucency_color | ||
Back-side color Texture | translucency_color | ||
Light multiplier | translucency_light_mult | ||
Self-Illumination | self_illumination | ||
Self-IlluminationTexture | self_illumination | ||
GI | self_illumination_gi | ||
Mult | TexCombineColor / result_multiplier | ||
Compensate camera exposure | compensate_camera_exposure | ||
Microfacet GTR (GGX) | brdf_type=4 | ||
Ward | brdf_type=2 | ||
Blinn | brdf_type=1 | ||
Phong | brdf_type=0 | ||
Use glossiness / Use roughness | option_use_roughness | ||
GTR tail falloff | gtr_gamma | ||
GTR tail falloff Texture | gtr_gamma | ||
Anisotropy | anisotropy | ||
Anisotropy Texture | anisotropy | ||
Rotation | anisotropy_rotation | ||
Rotation Texture | anisotropy_rotation | ||
Local axis | anisotropy_axis | ||
Map channel | anisotropy_derivation | ||
Trace reflections | reflect_trace | ||
Trace refractions | refract_trace | ||
Cutoff | option_cutoff | ||
Env. priority | environment_priority | ||
Glossy Fresnel | option_glossy_fresnel | ||
Preserve energy | option_energy_mode | ||
Double-sided | option_double_sided | ||
Use irradiance map | option_use_irradiance_map | ||
Fog system units scaling | fog_unit_scale_on | ||
Effect ID | MtlMaterialID / material_id_number | ||
Opacity mode | opacity_mode | ||
Diffuse Texture Multiplier | TexCombineColor / texture_multiplier | ||
Reflect Texture Multiplier | TexCombineColor / texture_multiplier | ||
Reflect Glossiness Texture Multiplier | TexCombineColor / texture_multiplier | ||
Refract Texture Multiplier | TexCombineColor / texture_multiplier | ||
Refract Glossiness Texture Multiplier | TexCombineColor / texture_multiplier | ||
Opacity Texture Multiplier | TexCombineColor / texture_multiplier | ||
Bump Texture Multiplier | TexCombineColor / texture_multiplier | ||
Displace Texture Multiplier | TexCombineColor / texture_multiplier | ||
Self -illum Texture Multiplier | TexCombineColor / texture_multiplier | ||
Diff. rough Texture Multiplier | TexCombineColor / texture_multiplier | ||
Fresnel IOR Texture Multiplier | TexCombineColor / texture_multiplier | ||
Metalness Texture Multiplier | TexCombineColor / texture_multiplier | ||
Anisotropy Texture Multiplier | TexCombineColor / texture_multiplier | ||
An. rotation Texture Multiplier | TexCombineColor / texture_multiplier | ||
GTR falloff Texture Multiplier | TexCombineColor / texture_multiplier | ||
IOR Texture Multiplier | TexCombineColor / texture_multiplier | ||
Translucent Texture Multiplier | TexCombineColor / texture_multiplier | ||
Fog color Texture Multiplier | TexCombineColor / texture_multiplier | ||
Environment Texture | BRDFVRayMtl / environment_override |
UI | Native name | V-Ray plugin Name (plugin/parameter) | Support |
---|---|---|---|
VRayMtl | BRDFVRayMtl | ||
Diffuse | diffuse | ||
Roughness | roughness | ||
Reflection Color | reflect | ||
Highlight Glossiness | hilight_glossiness | ||
Reflection Glossiness | reflect_glossiness | ||
Fresnel | fresnel | ||
Reflection IOR | fresnel_ior | ||
BRDF (Ward, Blinn, Phong, GGX) | brdf_type | ||
Back Side Reflect | option_reflect_on_back | ||
Glossy Fresnel | option_glossy_fresnel | ||
Max Depth | reflect_depth | ||
GTR Tail Falloff | gtr_gamma | ||
Affect Channels | refract_affect_alpha | ||
Anisotropy | anisotropy | ||
Rotation | anisotropy_rotation | ||
Derivation | anisotropy_derivation | ||
Local Axis | anisotropy_axis | ||
Map Channel/Set | anisotropy_derivation | ||
Distance | reflect_dim_distance | ||
Dim Falloff | reflect_dim_distance_falloff | ||
Refraction Color | refract | ||
Fog Color | fog_color | ||
Fog Multiplier | fog_mult | ||
Fog Bias | fog_bias | ||
IOR | refract_ior | ||
Refraction Glossiness | refract_glossiness | ||
Affect Shadows | refract_affect_shadows | ||
Fog Units Scaling | fog_unit_scale_on | ||
Max depth | refract_depth | ||
Affect Channels | refract_affect_alpha | ||
Abbe | dispersion | ||
Fog Scattering | translucency | ||
Type | translucency | ||
Back-side Color | translucency_color | ||
Scatter Coeff | translucency_scatter_coeff | ||
Fwd/back Coeff | translucency_scatter_dir | ||
Thickness | translucency_thickness | ||
Light Multiplier | translucency_light_mult | ||
Opacity | opacity | ||
Custom Source | |||
Mode | opacity_mode | ||
Mode | |||
Diffuse | |||
Reflection Color | |||
Reflection Glossiness | |||
Refraction Color | |||
IOR | |||
Refraction Glossiness | |||
Opacity | |||
ID Number | MtlMaterialID/material_id_number | ||
ID Color | MtlMaterialID/material_id_color | ||
Visible to Camera | MtlRenderStats/camera_visibility | ||
Visible in Reflections | MtlRenderStats/reflections_visibility | ||
Visible in Refractions | MtlRenderStats/refractions_visibility | ||
Cast Shadows | MtlRenderStats/shadows_visibility | ||
Mode/Map | BRDFBump/bump_tex_color | ||
Amount | BRDFBump/bump_tex_mult | ||
Delta Scale | BRDFBump/bump_delta_scale | ||
Mode/Map | |||
Amount | GeomDisplacedMesh/displacement_amount | ||
Shift | GeomDisplacedMesh/displacement_shift | ||
Keep Continuity | GeomDisplacedMesh/keep_continuity | ||
View Dependent | GeomDisplacedMesh/view_dep | ||
Edge Length | GeomDisplacedMesh/edge_length | ||
Max Subdivs | GeomDisplacedMesh/max_subdivs | ||
Water Level | GeomDisplacedMesh/water_level | ||
Level Height | GeomDisplacedMesh/water_level |
UI | Native name | V-Ray plugin Name (plugin/parameter) | Support |
---|---|---|---|
VRayMtl | BRDFVRayMtl | ||
Diffuse Color | diffuse | ||
Diffuse Texture | diffuse | ||
Diffuse Amount | diffuse / TexAColorOp / mult_a | ||
Diffuse Amount Texture | diffuse / TexAColorOp / mult_a | ||
Opacity Map | opacity_color | ||
Opacity Map Texture | opacity_color | ||
Opacity Mode | opacity_mode | ||
Roughness Amount | roughness | ||
Roughness Amount Texture | roughness | ||
Self-Illumination | self_illumination | ||
Self-Illumination Texture | self_illumination | ||
Self-Illumination GI | self_illumination_gi | ||
Compensate exposure | compensate_camera_exposure | ||
| Phong | brdf_type=0 | |
Blinn | brdf_type=1 | ||
Ward | brdf_type=2 | ||
GGX | brdf_type=4 | ||
Reflection Color | reflect | ||
Reflection Color Texture | reflect | ||
Reflection Amount | reflect / TexAColorOp / mult_a | ||
Refection Amount Texture | reflect / TexAColorOp / mult_a | ||
Reflection glossiness | reflect_glossiness | ||
Reflection glossiness Texture | reflect_glossiness | ||
Reflection subdivs | reflect_subdivs | ||
Use Fresnel | fresnel | ||
Glossy Fresnel | option_glossy_fresnel | ||
Lock Fresnel IOR To Refraction IOR | fresnel_ior_lock | ||
Fresnel IOR | fresnel_ior | ||
Fresnel IOR Texture | fresnel_ior | ||
GGX tail falloff | gtr_gamma | ||
Metalness | metalness | ||
Metalness Texture | metalness | ||
Use roughness | roughness_model | ||
Anisotropy | anisotropy | ||
Anisotropy Texture | anisotropy | ||
Anisotropy Rotation | anisotropy_rotation | ||
Anisotropy Rotation Texture | anisotropy_rotation | ||
UV Vectors Derivation | anisotropy_derivation | ||
Local Axis | anisotropy_axis | ||
Anisotropy UV Coord | anisotropy_uvwgen | ||
Trace Reflections | reflect_trace | ||
Reflection Exit Color | reflect_exit_color | ||
Reflection Exit Color Texture | reflect_exit_color | ||
Max depth | reflect_depth | ||
Dim distance On | reflect_dim_distance_on | ||
Dim distance | reflect_dim_distance | ||
Dim fall off | reflect_dim_distance_falloff | ||
Reflect On Back Side | option_reflect_on_back | ||
Soften edge | hilight_soften | ||
Affect Channels | reflect_affect_alpha | ||
Refraction Color | refract | ||
Refraction Color Texture | refract | ||
Refraction Color Amount | refract / TexAColorOp / mult_a | ||
Refraction Color Amount Texture | refract / TexAColorOp / mult_a | ||
Refraction Glossiness | refract_glossiness | ||
Refraction Glossiness Texture | refract_glossiness | ||
Refraction subdivs | refract_subdivs | ||
Refraction IOR | refract_ior | ||
Refraction IOR Texture | refract_ior | ||
Fog Color | fog_color | ||
Fog Color Texture | fog_color_tex | ||
Fog multiplier | fog_mult | ||
Fog bias | fog_bias | ||
Affect Shadows | refract_affect_shadows | ||
Translucency On | translucency | ||
Translucency Color | translucency_color | ||
Translucency Color Texture | translucency_color | ||
Subdivs | - | ||
Fwd/back coeff | translucency_scatter_dir | | |
Scatter bounces | - | ||
Scatter coefficient | translucency_scatter_coeff | | |
Thickness | translucency_thickness | ||
Environment fog | - | ||
| Trace Refractions | refract_trace | |
Refraction Exit Color on | refract_exit_color_on | ||
Refraction Exit Color | refract_exit_color | ||
Refraction Exit Color Texture | refract_exit_color | ||
Max depth | refract_depth | ||
Affect Channels | refract_affect_alpha | ||
Dispersion | dispersion_on | ||
Dispersion Abbe | dispersion | ||
Map Type | BRDFBump | ||
Bump Map | BRDFBump / bump_tex_color | ||
Bump Mult | BRDFBump / bump_tex_mult | ||
Bump Mult Texture | BRDFBump / bump_tex_mult_tex | ||
Bump Shadows | BRDFBump / bump_shadows | ||
Bump Delta Scale | BRDFBump / bump_delta_scale | ||
Bump Delta Scale Texture | BRDFBump / bump_delta_scale | ||
Cutoff Threshold | option_cutoff | ||
Double-sided | option_double_sided | ||
Use Irradiance Map | option_use_irradiance_map | ||
Fix dark edges | option_fix_dark_edges |
UI | Native name | V-Ray plugin Name (plugin/parameter) | Support |
---|---|---|---|
VRayMtl | BRDFVRayMtl | ||
Diffuse color | diffuse | ||
Diffuse roughness | roughness | ||
Roughness Model | roughness_model | ||
Self-Illumination color | self_illumination | ||
Self-Illumination affects GI | self_illumination_gi | ||
Compensate Camera Exposure | compensate_camera_exposure | ||
BRDF Type (Ward, Blinn, Phong, GGX) | brdf_type | ||
Reflection color | reflect | ||
Use roughness | option_use_roughness | ||
Reflection glossiness | reflect_glossiness | ||
Reflection roughness | reflect_glossiness | ||
Hilight glossiness | hilight_glossiness | ||
Lock hilight glossiness | hilight_glossiness_lock | ||
GGX tail falloff | gtr_gamma | ||
Fresnel reflections | fresnel | ||
Fresnel IOR | fresnel_ior | ||
Lock fresnel IOR | fresnel_ior_lock | ||
Metalness | metalness | ||
Reflection Subdivs | reflect_subdivs | ||
Trace reflections | reflect_trace | ||
Exit color | refract_exit_color | ||
Soften | hilight_soften | ||
Enable dim distance | reflect_dim_distance | ||
Affect Channels | reflect_affect_alpha | ||
Anisotropy | anisotropy | ||
Anisotropy rotation | anisotropy_rotation | ||
UV Vectors Derivation | anisotropy_derivation | ||
Anistotropy Axis | anisotropy_axis | ||
Refraction color | refract | ||
Refraction IOR | refract_ior | ||
Refraction glossiness | refract_glossiness | ||
Refraction Subdivs | refract_subdivs | ||
Trace refractions | refract_trace | ||
Use exit color | reflect_exit_color | ||
Affect alpha | refract_affect_alpha | ||
Affect shadows | refract_affect_shadows | ||
Enable dispersion | dispersion | ||
Abberation | dispersion | ||
Fog color | fog_color | ||
Absorption distance | |||
Fog multiplier | fog_mult | ||
Fog bias | fog_bias | ||
Fog multiplier in centimeters^-1 | fog_unit_scale_on | ||
Translucency type | translucency | ||
Translucency color | translucency_color | ||
Light multiplier | translucency_light_mult | ||
Scatter direction | translucency_scatter_dir | ||
Scatter coeff | translucency_scatter_coeff | ||
Maximum thickness | translucency_thickness | ||
Double-sided | option_double_sided | ||
Reflect on back side | option_reflect_on_back | ||
Glossy rays as GI | option_glossy_rays_as_gi | ||
Cutoff | option_cutoff | ||
Use irradiance map | option_use_irradiance_map | ||
Energy preservation | option_energy_mode | ||
Fix dark edges | option_fix_dark_edges | ||
Glossy fresnel | option_glossy_fresnel | ||
Use Environment Override | use_environment_override | ||
Environment Override | BRDFVRayMtl / environment_override | ||
Environment Priority | environment_priority |
vrscene Exported Maps
Native Name | V-Ray plugin Name | Support | |
---|---|---|---|
Advanced Wood |
| ||
Bitmap | TexBitmap | ||
BlendedBoxMap |
| ||
Camera Map Per Pixel | |||
Cellular | TexCellular | ||
Checker | TexChecker | ||
ColorCorrection | ColorCorrect | ||
ColorMap | |||
Combustion | |||
Composite | TexCompMax | ||
Dent | |||
Falloff | TexFalloff | ||
Gradient | TexGradient | ||
Gradient Ramp | TexGradRamp | ||
Map Output Selector | |||
Marble | TexMarbleMax | ||
Mask | TexMaskMax | ||
Mix | TexMix | ||
MultiTitle | |||
Noise | TexNoiseMax | ||
OSL Map | |||
Output | TexOutput | ||
Particle Age | |||
Particle MBlur | |||
Perlin Marble | |||
RGB Multiply | TexRGBMultiplyMax | ||
RGB Tint | TexRGBTintMax | ||
ShapeMap | |||
Smoke | TexSmoke | ||
Speckle | TexSpeckle | ||
Splat | TexSplat | ||
Stucco | TexStucco | ||
Substance | |||
Swirl | TexSwirl | ||
TexMap | |||
TextureObjMask | |||
Tiles | TexTiles | ||
Vector Displacement | |||
Vector Map | |||
VRayBump2Normal | |||
VRayColor | |||
VRayColor2Bump | |||
VRayCompTex | |||
VRayCurvature | |||
VRayDirt | |||
VRayDistanceTex | |||
VRayDomeEnv | |||
VRayEdgesTex | |||
VRayFakeFresnelTex | |||
VRayGLSLTex | |||
VRayHairInfoTex | |||
VRayHDRI | |||
VRayICC | |||
VRayLut | |||
VRayMatteShadowTex | |||
VRayMultiSubTex | |||
VRayNoiseTex | TexNoiseMax | ||
VRayNormalMap | |||
VRayOCIO | |||
VRayOSLTex | |||
VRayParticleTex | |||
VRayPluginNodeTex | |||
VRayPtex | |||
VRaySamplerInfoTex | |||
VRaySky | |||
VRaySoftbox | |||
VRayTriplanarTex | |||
VRayUserColor | |||
VRayUserScalar |
vrscene Textures exported from SketchUp/Rhino | |
---|---|
2D Textures | TexBulge TexChecker TexCloth TexGrid TexLeather TexTiles TexUVW |
3D Textures | TexCellular TexGranite TexMarble TexNoise (Noise A) TexNoiseMax (Noise B) TexRock TexSmoke TexSpeckle TexSplat TexStucco |
Basic | BitmapBuffer TexBitmap TexAColor (Color) TexRamp (Gradient) |
Raytraced | TexFalloff TexFresnel |
Utility | ColorCorrection TexBezierCurveColor (Bezier Curve) TexMix (Mix (Map)) TexCompMax (Mix (Operator)) TexBlend (Mix (Value)) TexCombineColor (Simple Mix) TexRemap (Spline Curve) |
UVW Generators | UVWGenChannel UVWGenObject |
vrscene Textures exported from Maya | |
---|---|
Float3ToAColor | |
FloatToTex | |
MayaGamma | |
MayaMultiplyDivide | |
TexAColor | |
TexAColorOp | |
TexBitmap | |
TexBlend | |
TexBulge | Common map/texture parameters |
TexChecker | Common map/texture parameters |
TexClamp | |
TexColorAndAlpha | |
TexColorCondition | |
TexColorConstant | |
TexColorCorrect | |
TexColorLogic | |
TexColorMask | |
TexComposite | |
TexCondition2 | |
TexFalloff | |
TexFloat | |
TexFloatComposite | |
TexFloatCondition | |
TexFloatConstant | |
TexFloatCorrect | |
TexFloatLogic | |
TexFloatMask | |
TexFloatOp | |
TexFloatToColor | |
TexFresnel | |
TexGranite | Common map/texture parameters |
TexGrid | Common map/texture parameters |
TexHSVToRGB | |
TexInvert | |
TexInvertFloat | |
TexLayered | Common map/texture parameters |
TexLayeredMax | |
TexLuminance | |
TexMarble | |
TexMayaContrast | |
TexMayaConversion | |
TexNoise | |
TexOutput | |
TexPlusMinusAverage | |
TexRamp | |
TexRemap | |
TexRGBToHSV | |
TexRock | |
TexSetRange | |
TexSimplexNoise | |
TexSnow | |
TexUVWGenToTexture | |
TexVectorOp | |
TexVectorProduct | |
TexVectorToColor | |
TexSampler |
|
UVWGenChannel | |
UVWGenMayaPlace2dTexture | |
UVWGenObject |
vrscene Textures exported from Modo | |
---|---|
V-Ray Textures | TexFalloff TexFresnel TexLayeredMax |
V-Ray Textures Procedural | TexBulge TexCellular TexChecker TexCloth TexGranite TexGrid TexLeather TexMarble TexMarbleMax TexNoiseMax TexRock TexSnow TexSmoke TexSplat TexSpeckle TexStucco TexSwirl TexTiles |
V-Ray Utilities | ColorCorrection ColorCorrect TexGradient TexMix TexRGBTintMax |
Modo adv. material support in CPU mode | TexClamp TexFloatToColor |
Other | Float3ToAColor FloatToTex TexAColor TexAColorOp TexBitmap TexBlend TexFloatOp TexHSVToRGB TexInvert TexInvertFloat TexLuminance TexVectorToColor |