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Table of Contents

his page provides information about the supported features by Lavina. 

Lavina works with .vrscene files exported from V-Ray Next.

 

vrscene BRDFs and Materials

BRDFAlSurface

  • Diffuse
  • Diffuse strength
  • Reflection
  • Reflection strength
  • Reflection glossiness
  • Reflection IOR
  • Reflection distribution: GGX
BRDFBlinn
BRDFGGX
BRDFPhong
BRDFMirror
BRDFWard
  • Color
  • Color texture
  • Color texture multiplier
  • Reflection glossiness
  • reflection glossiness texture
  • Reflection glossiness texture mulitplier

BRDFBump

  • Base BRDF
  • Bump texture color
  • Bump texture float
  • Bump texture multiplier
  • Bump texture

BRDFCarPaint

  • Base color
  • Base reflection
  • Base glossiness

BRDFDiffuse
BRDFDiffuse_forSSS

  • Color
  • Color texture
  • Color texture multiplier

BRDFGlass
BRDFGlassGlossy

  • Color
  • Color texture
  • Color texture multiplier
  • IOR
  • Affect shadows
  • IOR texture

BRDFLight

  • Color
  • Color multiplier
  • Affect GI

BRDFScatterVolume

  • Overall color
  • Color

BRDFSkinComplex

  • Diffuse color
  • Diffuse amount
  • Shallow color
  • Shallow amount
  • Medium amount
  • Medium color
  • Deep color
  • Deep amount
  • Primary reflection color
  • Primary reflection amount
  • Primary reflection fresnel IOR

BRDFSSS

  • Color
  • Color texture
  • Color texture multiplier

BRDFSSS2

  • Diffuse reflectance

BRDFSSS2Complex

  • IOR
  • Overall color
  • Diffuse color
  • Subsurface color
  • Specular color
  • Specular amount
  • Specular glossiness

BRDFStochasticFlakes

  • Hilight glossiness
  • Reflect filter
  • BRDF Type: GGX

BRDFToonMtl

Loads as BRDFVRayMtl, toon parameters are ignored.

BRDFVRayMtl

  • Diffuse
  • Self illumination
  • Self illumination GI
  • BRDF Type: Phong, Blinn, Ward, GGX
  • Reflect
  • Reflect glossiness
  • Fresnel
  • Fresnel IOR
  • Fresnel IOR lock
  • Refract
  • Refract IOR
  • Refract affect shadows
  • Use roughness option

BSDFPointParticle

Loads as a simple diffuse BRDF

 

 

vrscene Textures exported from SketchUp/Rhino

2D Textures

TexBulge

TexChecker

TexCloth

TexGrid

TexLeather

TexTiles

TexUVW

3D Textures

TexCellular

TexGranite

TexMarble

TexNoise (Noise A)

TexNoiseMax (Noise B)

TexRock

TexSmoke

TexSpeckle

TexSplat

TexStucco 

Basic

BitmapBuffer

TexBitmap

TexAColor (Color)

TexRamp (Gradient)

Raytraced

TexFalloff

TexFresnel

Utility

ColorCorrection

TexBezierCurveColor (Bezier Curve)

TexMix (Mix (Map))

TexCompMax (Mix (Operator))

TexBlend (Mix (Value))

TexCombineColor (Simple Mix)

TexRemap (Spline Curve)

UVW Generators

UVWGenChannel

UVWGenObject

 

 

 

 

 

vrscene Lights

LightCommon

  • Enabled
  • Transform
  • Color
  • Affect diffuse
  • Diffuse contribution
  • Specular contribution
  • Use global light level
  • Scene name
  • Shadows

LightPhotoCommon

  • Units
  • Intensity

LightAreaCommon

  • Invisible
  • Affect Reflections
  • No decay
  • Double sided

LightRectangle

  • Light Common
  • Light Photo Common
  • Light Area Common
  • U size
  • V size
  • Directional
  • Ignore Light Normals

 

 

vrscene Textures exported from 3ds Max

ColorCorrect

(tick)

ColorTextureToMono

(tick)

TexAColor

(tick)

TexAColorOp

(tick)

TexBezierCurve

(tick)

TexBezierCurveColor

(tick)

TexBitmap                

Common map/texture parameters

TexChecker               

Common map/texture parameters

TexCellular              

Common map/texture parameters

TexColorToFloat

(tick)

TexCombineColor

(tick)

TexCombineColorLightMtl

(tick)

TexCombineFloat

(tick)

TexComplexFresnel        

Common map/texture parameters

TexCompMax               

Common map/texture parameters

TexFalloff

Common map/texture parameters

TexFloatOp

(tick)

TexFloatToColor

(tick)

TexGradient              

Common map/texture parameters

TexGradRamp              

Common map/texture parameters

TexInvert

(tick)

TexLayeredMax            

Common map/texture parameters

TexMarbleMax             

Common map/texture parameters

TexMaskMax

(tick)

TexMaxGamma              

(tick)

TexMix                   

Common map/texture parameters

TexNoiseMax              

Common map/texture parameters

TexOutput                

Common map/texture parameters

TexRGBMultiplyMax

(tick)

TexRGBTintMax

(tick)

TexSmoke                 

Common map/texture parameters

TexSplat                 

Common map/texture parameters

TexStucco                

Common map/texture parameters

TexSpeckle

Common map/texture parameters

TexSwirl

Common map/texture parameters

TexTiles                 

Common map/texture parameters

TexThinFilm              

Common map/texture parameters

TexUVW

(tick)

TexVectorOp

(tick)

TexVectorToColor

(tick)

UVWGenChannel

(tick)

UVWGenObject

(tick)

 

 

vrscene Textures exported from Modo

V-Ray Textures

TexFalloff

TexFresnel

TexLayeredMax

V-Ray Textures Procedural

TexBulge

TexCellular

TexChecker

TexCloth

TexGranite

TexGrid

TexLeather

TexMarble

TexMarbleMax

TexNoiseMax

TexRock

TexSnow

TexSmoke

TexSplat

TexSpeckle

TexStucco

TexSwirl

TexTiles

V-Ray Utilities

ColorCorrection

ColorCorrect

TexGradient

TexMix

TexRGBTintMax

Modo adv. material support in CPU mode

TexClamp

TexFloatToColor

Other

Float3ToAColor

FloatToTex

TexAColor

TexAColorOp

TexBitmap

TexBlend

TexFloatOp

TexHSVToRGB

TexInvert

TexInvertFloat

TexLuminance

TexVectorToColor

 

 

 

 

 

 

vrscene Textures exported from Maya

Float3ToAColor

(tick)

FloatToTex

(tick)

MayaGamma

(tick)

MayaMultiplyDivide

(tick)

TexAColor

(tick)

TexAColorOp

(tick)

TexBitmap

(tick)

TexBlend                 

(tick)

TexBulge                 

Common map/texture parameters

TexChecker               

Common map/texture parameters

TexClamp                 

(tick)

TexColorAndAlpha

(tick)

TexColorCondition

(tick)

TexColorConstant

(tick)

TexColorCorrect

(tick)

TexColorLogic

(tick)

TexColorMask

(tick)

TexComposite

(tick)

TexCondition2            

(tick)

TexFalloff

(tick)

TexFloat

(tick)

TexFloatComposite

(tick)

TexFloatCondition

(tick)

TexFloatConstant

(tick)

TexFloatCorrect

(tick)

TexFloatLogic

(tick)

TexFloatMask

(tick)

TexFloatOp

(tick)

TexFloatToColor

(tick)

TexFresnel

(tick)

TexGranite               

Common map/texture parameters

TexGrid                  

Common map/texture parameters

TexHSVToRGB

(tick)

TexInvert

(tick)

TexInvertFloat

(tick)

TexLayered               

Common map/texture parameters

TexLayeredMax

(tick)

TexLuminance

(tick)

TexMarble                

(tick)

TexMayaContrast

(tick)

TexMayaConversion

(tick)

TexNoise

(tick)

TexOutput

(tick)

TexPlusMinusAverage

(tick)

TexRamp

(tick)

TexRemap

(tick)

TexRGBToHSV

(tick)

TexRock

(tick)

TexSetRange

(tick)

TexSimplexNoise

(tick)

TexSnow

(tick)

TexUVWGenToTexture

(tick)

TexVectorOp

(tick)

TexVectorProduct

(tick)

TexVectorToColor

(tick)

TexSampler

  • point
  • pointObject
  • pointCamera
  • pointRelative
  • normal
  • normalCamera
  • normalObject
  • normalRelative
  • reflection
  • reflectionObject
  • reflectionCamera
  • reflectionRelative
  • refraction
  • refractionObject
  • refractionCamera
  • refractionRelative
  • gnormal
  • view_dir
  • facing ratio
  • flipped normal
  • uvCoord
  • uvCoordClamp
  • uvCoordTile
  • rayDirection

    Inputs:
  • refraction IOR
  • transform

UVWGenChannel

(tick)

UVWGenMayaPlace2dTexture

(tick)

UVWGenObject

(tick)