Scene provided by Evermotion

You are viewing an old version of this page. View the current version.

Compare with Current View Page History

« Previous Version 10 Next »

Table of Contents

This page provides information about the supported features by Lavina. 

Lavina works with .vrscene files exported from V-Ray Next.

 

vrscene BRDFs and Materials

BRDFAlSurface

  • Diffuse
  • Diffuse strength
  • Reflection
  • Reflection strength
  • Reflection glossiness
  • Reflection IOR
  • Reflection distribution: GGX
BRDFBlinn
BRDFGGX
BRDFPhong
BRDFMirror
BRDFWard
  • Color
  • Color texture
  • Color texture multiplier
  • Reflection glossiness
  • reflection glossiness texture
  • Reflection glossiness texture mulitplier

BRDFBump

  • Base BRDF
  • Bump texture color
  • Bump texture float
  • Bump texture multiplier
  • Bump texture

BRDFCarPaint

  • Base color
  • Base reflection
  • Base glossiness

BRDFDiffuse
BRDFDiffuse_forSSS

  • Color
  • Color texture
  • Color texture multiplier

BRDFGlass
BRDFGlassGlossy

  • Color
  • Color texture
  • Color texture multiplier
  • IOR
  • Affect shadows
  • IOR texture

BRDFLight

  • Color
  • Color multiplier
  • Affect GI

BRDFScatterVolume

  • Overall color
  • Color

BRDFSkinComplex

  • Diffuse color
  • Diffuse amount
  • Shallow color
  • Shallow amount
  • Medium amount
  • Medium color
  • Deep color
  • Deep amount
  • Primary reflection color
  • Primary reflection amount
  • Primary reflection fresnel IOR

BRDFSSS

  • Color
  • Color texture
  • Color texture multiplier

BRDFSSS2

  • Diffuse reflectance

BRDFSSS2Complex

  • IOR
  • Overall color
  • Diffuse color
  • Subsurface color
  • Specular color
  • Specular amount
  • Specular glossiness

BRDFStochasticFlakes

  • Hilight glossiness
  • Reflect filter
  • BRDF Type: GGX

BRDFToonMtl

Loads as BRDFVRayMtl, toon parameters are ignored.

BRDFVRayMtl

  • Diffuse
  • Self illumination
  • Self illumination GI
  • BRDF Type: Phong, Blinn, Ward, GGX
  • Reflect
  • Reflect glossiness
  • Fresnel
  • Fresnel IOR
  • Fresnel IOR lock
  • Refract
  • Refract IOR
  • Refract affect shadows
  • Use roughness option

BSDFPointParticle

Loads as a simple diffuse BRDF

 

 

 

vrscene Lights

LightCommon

  • Enabled
  • Transform
  • Color
  • Affect diffuse
  • Diffuse contribution
  • Specular contribution
  • Use global light level
  • Scene name
  • Shadows

LightPhotoCommon

  • Units
  • Intensity

LightAreaCommon

  • Invisible
  • Affect Reflections
  • No decay
  • Double sided

LightRectangle

  • Light Common
  • Light Photo Common
  • Light Area Common
  • U size
  • V size
  • Directional
  • Ignore Light Normals

 

 

 

 

 

 

vrscene Settings

SettingsOutput

(tick)

SettingsVFB

(tick)

SettingsUnitsInfo

(tick)

SettingsOptions

(tick)

SettingsCurrentFrame

(tick)

SettingsCameraDof

(tick)

SettingsCamera

(tick)

SettingsRegionsGenerator

(tick)

SettingsRaycaster

(tick)

SettingsDefaultDisplacement

(tick)

SettingsMotionBlur

(tick)

SettingsDMCSampler

(tick)

SettingsPhotonMap

(tick)

SettingsDMCGI

(tick)

SettingsIrradianceMap

(tick)

SettingsImageSampler

(tick)

SettingsCaustics

(tick)

SettingsLightLinker

(tick)

SettingsColorMapping

(tick)

SettingsGI

(tick)

SettingsEnvironment

(tick)

SettingsEXR

(tick)

SettingsRTEngine

(tick)

RTEngine

(tick)

RenderChannelExtraTex

(tick)

RenderChannelNormals

(tick)

RenderChannelZDepth

(tick)

RenderChannelBumpNormals

(tick)

RenderChannelRenderID

(tick)

RenderChannelColor

(tick)

RenderChannelNodeID

(tick)

RenderChannelVelocity

(tick)

RenderChannelDRBucket

(tick)

RenderChannelMultiMatte

(tick)

RenderChannelDenoiser

(tick)

RenderChannelCryptomatte

(tick)

RenderChannelToon

(tick)

RenderChannelGlossiness

(tick)

RenderChannelLightingAnalysis

(tick)

FilterArea

(tick)

FilterLanczos

(tick)

FilterBox

(tick)

FilterTriangle

(tick)

FilterSinc

(tick)

FilterMitNet

(tick)

FilterCatmullRom

(tick)

FilterCookVariable

(tick)

FilterGaussian

(tick)

 

 

vrscene Textures exported from Maya

Float3ToAColor

(tick)

FloatToTex

(tick)

MayaGamma

(tick)

MayaMultiplyDivide

(tick)

TexAColor

(tick)

TexAColorOp

(tick)

TexBitmap

(tick)

TexBlend                 

(tick)

TexBulge                 

CommonTexture, MappedTexture

TexChecker               

CommonTexture, MappedTexture

TexClamp                 

(tick)

TexColorAndAlpha

(tick)

TexColorCondition

(tick)

TexColorConstant

(tick)

TexColorCorrect

(tick)

TexColorLogic

(tick)

TexColorMask

(tick)

TexComposite

(tick)

TexCondition2            

(tick)

TexFalloff

(tick)

TexFloat

(tick)

TexFloatComposite

(tick)

TexFloatCondition

(tick)

TexFloatConstant

(tick)

TexFloatCorrect

(tick)

TexFloatLogic

(tick)

TexFloatMask

(tick)

TexFloatOp

(tick)

TexFloatToColor

(tick)

TexFresnel

(tick)

TexGranite               

CommonTexture, MappedTexture

TexGrid                  

CommonTexture, MappedTexture

TexHSVToRGB

(tick)

TexInvert

(tick)

TexInvertFloat

(tick)

TexLayered               

CommonTexture

TexLayeredMax

(tick)

TexLuminance

(tick)

TexMarble                

(tick)

TexMayaContrast

(tick)

TexMayaConversion

(tick)

TexNoise

(tick)

TexOutput

(tick)

TexPlusMinusAverage

(tick)

TexRamp

(tick)

TexRemap

(tick)

TexRGBToHSV

(tick)

TexRock

(tick)

TexSetRange

(tick)

TexSimplexNoise

(tick)

TexSnow

(tick)

TexUVWGenToTexture

(tick)

TexVectorOp

(tick)

TexVectorProduct

(tick)

TexVectorToColor

(tick)

TexSampler

  • point
  • pointObject
  • pointCamera
  • pointRelative
  • normal
  • normalCamera
  • normalObject
  • normalRelative
  • reflection
  • reflectionObject
  • reflectionCamera
  • reflectionRelative
  • refraction
  • refractionObject
  • refractionCamera
  • refractionRelative
  • gnormal
  • view_dir
  • facing ratio
  • flipped normal
  • uvCoord
  • uvCoordClamp
  • uvCoordTile
  • rayDirection

    Inputs:
  • refraction IOR
  • transform

UVWGenChannel

(tick)

UVWGenMayaPlace2dTexture

(tick)

UVWGenObject

(tick)