Scene provided by Evermotion

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Table of Contents

This page provides information about the supported features by Lavina. 

 

vrscene BRDFs and Materials

BRDFAlSurface

  • Diffuse
  • Diffuse strength
  • Reflection
  • Reflection strength
  • Reflection glossiness
  • Reflection IOR
  • Reflection distribution: GGX
BRDFBlinn
BRDFGGX
BRDFPhong
BRDFMirror
BRDFWard
  • Color
  • Color texture
  • Color texture multiplier
  • Reflection glossiness
  • reflection glossiness texture
  • Reflection glossiness texture mulitplier

BRDFBump

  • Base BRDF
  • Bump texture color
  • Bump texture float
  • Bump texture multiplier
  • Bump texture

BRDFCarPaint

  • Base color
  • Base reflection
  • Base glossiness

BRDFDiffuse
BRDFDiffuse_forSSS

  • Color
  • Color texture
  • Color texture multiplier

BRDFGlass
BRDFGlassGlossy

  • Color
  • Color texture
  • Color texture multiplier
  • IOR
  • Affect shadows
  • IOR texture

BRDFLight

  • Color
  • Color multiplier
  • Affect GI

BRDFScatterVolume

  • Overall color
  • Color

BRDFSkinComplex

  • Diffuse color
  • Diffuse amount
  • Shallow color
  • Shallow amount
  • Medium amount
  • Medium color
  • Deep color
  • Deep amount
  • Primary reflection color
  • Primary reflection amount
  • Primary reflection fresnel IOR

BRDFSSS

  • Color
  • Color texture
  • Color texture multiplier

BRDFSSS2

  • Diffuse reflectance

BRDFSSS2Complex

  • IOR
  • Overall color
  • Diffuse color
  • Subsurface color
  • Specular color
  • Specular amount
  • Specular glossiness

BRDFStochasticFlakes

  • Hilight glossiness
  • Reflect filter
  • BRDF Type: GGX

BRDFToonMtl

Loads as BRDFVRayMtl, toon parameters are ignored.

BRDFVRayMtl

  • Diffuse
  • Self illumination
  • Self illumination GI
  • BRDF Type: Phong, Blinn, Ward, GGX
  • Reflect
  • Reflect glossiness
  • Fresnel
  • Fresnel IOR
  • Fresnel IOR lock
  • Refract
  • Refract IOR
  • Refract affect shadows
  • Use roughness option

BSDFPointParticle

Loads as a simple diffuse BRDF

 

 

vrscene Lights