This page provides information about...
Overview
Open a .vrscene
A .vrscene file can be opened in Lavina in one of two ways:
FIle > Open Scene > Select the .vrscene;
or you can drag-n-drop the .vrscene file directly into Lavina and it automatically renders the scene.
Loading Other Assets
When drag-n-dropping a .vrmesh or .vrscene file you get two options - to Merge the new asset with the currently opened scene or to Discard the currently open scene, while keeping the new asset.
This example shows adding a .vrmesh file into an already opened scene and assigning a material to it.
You can also drag-n-drop an environment file (.hdr map) or a configuration file (.vrdx). That action adds the new asset directly to the scene.
In this example two different .hdr maps are loaded as environment maps. Then, the settings are saved as two separate configuration files. By drag-n-dropping the configuration files directly into the scene, you can change the entire render.
Save Cameras
When loading a .vrscene in Lavina, it opens the default .vrscene camera.
Navigating through the scene, you can save many camera views and go back to them when needed.
Go to and press the Save New Camera Slot button in the right corner (). A new camera slot from the current view is created, which you can rename.
Another way to save a camera is to select an Empty slot and hold the Save Camera button for the drop-down menu to appear. Select the Save This Cam Slot - it saves the currently selected camera view. Then you can rename it.
You can always go back to the default scene camera by selecting Home from the drop-down.
Navigation