This page provides information on how to get V-Ray up and running.
Overview
Setting up V-Ray for 3ds Max comprises of three steps: installing and licensing through your OS and then setting V-Ray as the renderer inside 3ds Max.
Additional pages in this section cover setting up the V-Ray Render Server, Distributed Rendering, and running V-Ray from an arbitrary location.
Installing V-Ray
The V-Ray installer for 3ds Max is pretty straightforward and easy to follow and can be downloaded from the V-Ray | Max Downloads section of the Chaos Group website (please make sure you use your login credentials to ensure access to the download links). Before installing V-Ray, please make sure your computer meets the System Requirements for running 3ds Max with V-Ray. If you would like a step-by-step guide, please check out the Installation page. If you run into any problems like installing V-Ray, please check out the Frequently Asked Installation Questions page.
Licensing V-Ray
Once V-Ray is installed you will want to make sure that your V-Ray license is properly configured. The Set Up Your V-Ray License page includes everything you need to get V-Ray licensed and running properly. If you need more help on configuring your setup as a Render Server/Node or Distributed Rendering, please check the appropriate pages.
Selecting a Renderer
In order to use V-Ray, you must first select one of its renderers as your current renderer.
- Open the Render Setup window.
- At the top of the Render Setup window, choose Production Rendering Mode as the Target.
- For Renderer, choose either V-Ray or V-Ray GPU. Both renderers can be used for Interactive Production Rendering (IPR).