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This page provides information on the V-Ray UVWGenEnvironment node.

 

Overview


The V-Ray UVWGenEnvironment node allows you to use Environment mapping within the Mat Network.

 

 

UI Path


 

||mat Network|| > V-Ray > Mapping > UV Environment

||out Network|| > V-Ray Render Elements node > V-Ray > Mapping > UV Environment

 


Parameters


 

 

Mapping Type – Specifies the mapping type to use from the following:

Angular
Cubic
Spherical
Mirror Ball
Screen

Horizontal Flip – Enables or disables horizontal flipping.

Vertical Flip – Enables or disables vertical flipping.

Wrap U / V / W – Specifies a wrapping mode for U / V / W from the following:

No Wrapping
Wrap
Mirror Tile

Crop U / V / W – Enables or disables cropping in the U / V / W direction.

DUVW Scale – Specifies an additional scale factor for the texture derivatives.

Ground – Enables or disables the ground plane option.

Ground Radius – When Ground is enabled, this specifies the radius of the ground.

Ground Position – When Ground is enabled, this specifies the coordinates for the ground.

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