This page provides information on the V-Ray UVWGenEnvironment node.
Overview
The V-Ray UVWGenEnvironment node allows you to use Environment mapping within the Mat Network.
UI Path
||mat Network|| > V-Ray > Mapping > UV Environment
||out Network|| > V-Ray Render Elements node > V-Ray > Mapping > UV Environment
Parameters
Mapping Type – Specifies the mapping type to use from the following:
Angular
Cubic
Spherical
Mirror Ball
Screen
Horizontal Flip – Enables or disables horizontal flipping.
Vertical Flip – Enables or disables vertical flipping.
Wrap U / V / W – Specifies a wrapping mode for U / V / W from the following:
No Wrapping
Wrap
Mirror Tile
Crop U / V / W – Enables or disables cropping in the U / V / W direction.
DUVW Scale – Specifies an additional scale factor for the texture derivatives.
Ground – Enables or disables the ground plane option.
Ground Radius – When Ground is enabled, this specifies the radius of the ground.
Ground Position – When Ground is enabled, this specifies the coordinates for the ground.