This page provides information on the V-Ray UVWGenProjection node.
Overview
The V-Ray UVWGenObjectBBox node allows you to use Projection mapping within a V-Ray Material node.
UI Path
||shop Network|| > V-Ray Material Node > V-Ray > Mapping > Projection
Parameters
Type – Specifies the type of projection mapping to use from the following:
None
Planar
Spherical
Cylindrical
Ball
Cubic
Triplanar
Perspective
Fit Fill – Specifies how the the projection will be fitted.
Fit Fill – Fitted to fill the space.
Horizontal – Fitted horizontally.
Vertical – Fitted vertically.
Fit Type – Specifies the type of fitting to use:
None
Match camera film gate
Match camera resolution
U / V Angle – Specifies the U / V mapping angle.
Film Gate W / H – Specifies the width / height of the film gate.
Hide Backface – Determines whether to project on back faces of polygons.
Hide Occluded – Determines whether to project on occluded points when using the Perspective Type.
Object Space – When enabled, the projection will be applied in the object space of the currently shaded geometry.