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This page provides information on the V-Ray UVWGenProjection node. 

 

Overview


The V-Ray UVWGenObjectBBox node allows you to use Projection mapping within a V-Ray Material node.

 

UI Path


 

||shop Network|| > V-Ray Material Node > V-Ray > Mapping > Projection

 

Parameters


 

 

Type – Specifies the type of projection mapping to use from the following:

None
Planar
Spherical
Cylindrical
Ball
Cubic
Triplanar
Perspective

Fit Fill – Specifies how the the projection will be fitted.

Fit Fill – Fitted to fill the space.
Horizontal – Fitted horizontally.
Vertical – Fitted vertically.

Fit Type – Specifies the type of fitting to use:

None
Match camera film gate
Match camera resolution

U / V Angle – Specifies the U / V mapping angle.

Film Gate W / H – Specifies the width / height of the film gate.

Hide Backface – Determines whether to project on back faces of polygons.

Hide Occluded – Determines whether to project on occluded points when using the Perspective Type.

Object Space – When enabled, the projection will be applied in the object space of the currently shaded geometry.

 

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