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This page provides information on the Export tab of the V-Ray Renderer settings. 

Overview


The Export tab exposes several rendering options. The render device is selected here - you can choose between the regular V-Ray renderer or V-Ray GPU. You can also opt for the IPR and Cloud rendering, as well as set the export of a .vrscene file. 

When V-Ray GPU is chosen as a rendering engine, all unsupported options will be hidden from the parameters. 

 

UI Path



||out Network|| > V-Ray > V-Ray Renderer > Export tab

 

 

Parameters


 


Mode – Switches between the CPU and GPU rendering modes of V-Ray.

 When the Mode is set to GPU, unsupported parameters of all V-Ray nodes in the scene will become invisible.

GPU Devices – Opens up the V-Ray GPU Device Select dialog where you can choose which devices to use for GPU or hybrid rendering.

IPR

Use Physical Camera Settings – When enabled, the V-Ray physical camera settings will be applied when using IPR.

Use V-Ray Frame Buffer – When enabled, starting an IPR session (either using the Viewport IPR tool or the Render View panel) will also trigger the creation of a new V-Ray Frame Buffer instance. This is intended to provide the additional functionality that comes with the Frame Buffer.

Use Denoiser – Enables the Denoiser during IPR rendering. 

Cloud

Submit to Cloud – When enabled, the render job will be exported to a .vrscene file for rendering in V-Ray Cloud.

Project – Specifies the name of the V-Ray Cloud project where the render job will be stored.

Job – Specifies the name of the render job in V-Ray Cloud.

Export Settings

Export Mode – Specifies whether to only export a .vrscene file, export & render, or only render, when No Export is selected.

Export Filepath – Specifies the location where the output of the render process will be saved.

Export Compressed Data – When enabled, basic compression will be applied to the .vrscene file. This option can only be used together with Write mesh data in hex format.

Export Data in Hex Format – When enabled (the default), the mesh data will be written in hexadecimal format in the .vrscene file. This makes the files smaller and faster for processing, but less readable to a user. When disabled, the mesh data will be written in normal decimal format.

Export Transforms In Hex Format – When enabled (the default), transform data will be written in hexadecimal format in the .vrscene file. This makes the files smaller and faster for processing, but less readable to a user. When disabled, the data will be written in normal decimal format.

 

 

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