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Table of Contents


In order to produce correct Render Elements, Simulator needs Render Mode to be set to Volumetric Geometry with V-Ray Next and V-Ray 3.
In order to produce correct Render Elements, Particle Shader needs Render as Geometry to be enabled with V-Ray Next and V-Ray 3.

Please note that Particle Shader rendering is currently not supported with V-Ray GPU.

Keep in mind that V-Ray Next or V-Ray 3 Adv. CPU produce correct results with Progressive sampler for Render Elements only when Enable Filtering is on.

List of supported V-Ray Render Elements


 

Render Element
V-Ray Next/V-Ray 3 Adv.
Fire/Smoke

V-Ray GPU Next
Fire/Smoke

V-Ray Next/V-Ray 3 Adv.
Particle Shader
Additional Notes
Lighting

 
Raw Light 
Total Light 
Raw Total Light 
Shadow1 
Raw Shadow1 
GI 
Raw GI 
Self Illumination 
LightSelect 
Sampler Info1 Using V-Ray Next or V-Ray 3 Adv. CPU - this Render Element will work correctly only with Bucket sampler and Enable Filtering is off.
Z-depth1 Using V-Ray Next or V-Ray 3 Adv. CPU - this Render Element will work correctly only with Bucket sampler and Enable Filtering is off.
Normals1 
Velocity1 
Diffuse 
Multi Matte 

Footnotes


1
- Requires
Phoenix FD 3.12 and V-Ray Next update 1 nightly 28798 (18th December 2018) builds or newer.