In order to produce correct Render Elements, Simulator needs Render Mode to be set to Volumetric Geometry with V-Ray Next and V-Ray 3.
In order to produce correct Render Elements, Particle Shader needs Render as Geometry to be enabled with V-Ray Next and V-Ray 3.
Please note that Particle Shader rendering is currently not supported with V-Ray GPU.
Keep in mind that V-Ray Next or V-Ray 3 Adv. CPU produce correct results with Progressive sampler for Render Elements only when Enable Filtering is on.
List of supported V-Ray Render Elements
Render Element | V-Ray Next/V-Ray 3 Adv. Fire/Smoke | V-Ray GPU Next | V-Ray Next/V-Ray 3 Adv. Particle Shader | Additional Notes |
---|---|---|---|---|
Lighting | ✓ | – | ✓ | |
Raw Light | ✓ | – | ✓ | |
Total Light | ✓ | – | ✓ | |
Raw Total Light | ✓ | – | ✓ | |
Shadow | ✓ | ✓1 | ✓ | |
Raw Shadow | ✓ | ✓1 | ✓ | |
GI | ✓ | – | ✓ | |
Raw GI | ✓ | – | ✓ | |
Self Illumination | ✓ | – | – | |
LightSelect | ✓ | ✓ | – | |
Sampler Info | ✓ | ✓1 | ✓ | Using V-Ray Next or V-Ray 3 Adv. CPU - this Render Element will work correctly only with Bucket sampler and Enable Filtering is off. |
Z-depth | ✓ | ✓1 | ✓ | Using V-Ray Next or V-Ray 3 Adv. CPU - this Render Element will work correctly only with Bucket sampler and Enable Filtering is off. |
Normals | ✓ | ✓1 | – | |
Velocity | ✓ | ✓1 | ✓ | |
Diffuse | ✓ | – | ✓ | |
Multi Matte | ✓ | – | ✓ |
Footnotes
✓1 - Requires Phoenix FD 3.12 and V-Ray Next update 1 nightly 28798 (18th December 2018) builds or newer.