Improvements
Animation
- The Grid viscosity channel is now reconstructed from FLIP particles when using Time Bend Controls, preventing render flickering
Preview
- Speed up preview of AUR cache files
- Show the mesh preview together with the voxel / velocity / force preview when both are enabled
Grid Texture
- Helpers for re-scaling the output values of the Grid Texture to a certain range
- Option specifying whether the alpha of the Grid Texture would be solid or based on the intensity
Toolbar
- If there is only one visible Simulator and the rest are hidden, the toolbar Start button should start it immediately
Bug Fixes
Scene Body Interaction
- When a moving geometry stopped, it kept contributing velocity in the Fire/Smoke simulator or broke liquid emission in the Liquid Simulator, since Phoenix FD 3.05
Grid Solver
- Crash with Adaptive Grid when 'No Smaller than Initial Grid' was off, the Grid was completely outside the initial grid and shrunk to 0, since Phoenix FD 3.00.02
FLIP Solver
- Liquid Sources kept emitting Foam/Splash particles in Brush Mode even if the Brush Effect was 0
- Moving ocean containers still produced disturbances at their fronts in some cases
- Wetmap particles were not born on some surfaces of objects with non-uniform scale
Volumetric Illumination
- Phoenix lights from one Simulator did not illuminate some parts of other Simulators depending on the camera angle
Volumetric Shader
- Crash when using one object as a render cutter for more than one Fire/Smoke simulators, since Phoenix FD 3.12
- Replacing the fire opacity with a texture using the 'Fire Opacity From Texture' option affected Fully Visible and Use Smoke Opacity modes as well
- Volumes were rendered if the Simulator was hidden but 'Create Lights Even If Not Renderable' was Enabled, since Phoenix FD 3.13
GPU Volumetrics
- GPU Volumetric effects go missing when switching between Bucket and Progressive Sampler type in Volumetric Geometry mode
Particle Flow
- Phoenix's PFlow operators didn't take into account the cache Input time bend settings
- Stored caches for pflow operators were not released from memory on closing the scene
- Birth operator used the RGB green channel instead of the velocity when based on Speed
Cache I/O
Wrong particle positions when looping adaptive grid with loop overlap
ABC I/O
- Crash when exporting Alembic mesh with Simulator in Pure Ocean mode
Toolbar
- Caches couldn't be deleted from the toolbar if there were modifiers applied to the Simulator
3ds Max Integration
- Nodes which are not Geometries, such as Sources, Body Force, Mapper etc, could be picked for Cutter Geom, Fade Volume, etc.
- Expand and Don't Shrink option enabled the Maximum Expansion XYZ options in the UI even if Maximum Expansion was off