This page contains information about the V-Ray RGBA Combine texture utility.
Overview
The TexRgbaCombine node is a utility for combining individual red, green, blue, and alpha channels.
UI Paths
||mat Network|| > V-Ray> Texture > V-Ray RGBA Combine
||shop Network|| > V-Ray Material > V-Ray> Texture > V-Ray RGBA Combine
Node
The TexRemapFloat node provides the following inputs that corresponds to parameters in the section below.
Parameters
Red – Specifies the red value or channel.
Green – Specifies the green value or channel.
Blue – Specifies the blue value or channel.
Alpha – Specifies the alpha value or channel.