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This page contains information about the V-Ray Remap Texture utility.

 

Overview


The TexRemap node is a utility for remapping different types of values. For example, it can remap a single value, three-channel inputs, and colors.

 

 


UI Paths


||mat Network|| > V-Ray> Texture > V-Ray Remap

||shop Network|| > V-Ray Material > V-Ray> Texture > V-Ray Remap

 

 

Node


The TexRemap node provides inputs for controlling various texture properties. They correspond to parameters in the section below.

 

 

 

Parameters


 


Type – Specifies the type of remapping to perform:

Value – Remaps a single value.
Color – Remaps a  three-channel input (e.g RGB color).
HSV –Remaps RGB color and allows fine control over its hue, saturation, and value.

Input Value – Specifies the value to be remapped.

Input Color – Specifies the color to be remapped.

Input Bias – Controls the midpoint of the input range.

Input Min/Max –Specifies the range for the input. Values outside the range will be clipped.

Output Min/Max –Specifies the range for the output.

Float/Red/Green/Blue/Hue/Saturation/Value Types –Controls the interpolation type for the specified channel.

None – No interpolation.
Linear – Uses linear interpolation when remapping.
Smooth – Uses smooth interpolation when remapping.
Spline –Uses spline interpolation.

Float/Red/Green/Blue/Hue/Saturation/Value Values –Specifies the given values for the channel.

Alpha From Intensity – When enabled, the resulting alpha is determined by the color intensity. otherwise, the alpha is taken from the colors.