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This page provides information about the V-Ray ViewportTex SOP in V-Ray for Houdini. 

 

Overview


 

The V-Ray ViewportTex SOP is used to display textures assigned to a geometry object directly in Houdini's viewport. It reads the UV manipulations of the material and translates them to Houdini. 

 

UI Path


 

||obj Network|| > Geometry node > V-Ray > V-Ray ViewportTex

 

Parameters


 

 

Read Materials From Attribute – This option is enabled by default. It finds the materials directly from the @shop_materialpath attribute in the geometry, if the material(s) are present in the Material SOP. If the material is placed in the Render tab of geometry node, this option should be disabled. 

Select Material – If Read Materials From Attribute is disabled, this option becomes active. It looks for a material in the Render tab of the geometry node. You can choose an arbitrary material here.

Viewport UV Set – Specifies the name of the UV attribute used by Houdini to show the material in the viewport. You can leave this name as is. 

Set Viewport UVs – 

UVs Attribute Type – 

Show UV Warnings – 

 

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