This page contains information about the V-Ray Output Texture.
Overview
V-Ray Output is a texture....
UI Paths
||mat Network|| > V-Ray> Texture > V-Ray Output
||shop Network|| > V-Ray Material > V-Ray> Texture > V-Ray Output
Node
The TexOutput node provides inputs for controlling various texture properties. They correspond to parameters in the section below.
Parameters
Texture –
Bump Amount –
Clamp Output –
Color Tweaks
Mult – Specifies a strength multiplier for the texture color.
Offset – Color corrects the texture by adding the the RGB color values specified here to the RGB color values in the texture.
Invert – When enabled, inverts the resulting texture color.
Alpha Tweaks
Source – Specifies where the alpha channel is drawn from.
Alpha – Alpha channel is drawn from the texture.
Color Intensity / Luminance – Alpha is generated from pixel intensity.
Opaque – Alpha channel is fully opaque.
Mult – Specifies a multiplier for the texture alpha.
Offset – Specifies an additional offset for the texture alpha.
Invert – When enabled and Invert from Color Tweaks is also enabled, the resulting texture alpha will be inverted as well.