This page contains information about the V-Ray Remap Texture utility.
Overview
The TexRemap node is a utility for remapping different types of values. For example, it can remap a single value, three-channel inputs, and colors.
UI Paths
||mat Network|| > V-Ray> Texture > V-Ray Remap
||shop Network|| > V-Ray Material > V-Ray> Texture > V-Ray Remap
Node
The TexRemap node provides inputs for controlling various texture properties. They correspond to parameters in the section below.
Parameters
Type – Specifies the type of remapping to perform:
Value – Remaps a single value.
Color – Remaps a three-channel input (e.g RGB color).
HSV –Remaps RGB color and allows fine control over its hue, saturation, and value.
Input Value – Specifies the value to be remapped.
Input Color – Specifies the color to be remapped.
Input Bias – Controls the midpoint of the input range.
Input Min/Max –Specifies the range for the input. Values outside the range will be clipped.
Output Min/Max –Specifies the range for the output.
Float/Red/Green/Blue/Hue/Saturation/Value Types –Controls the interpolation type for the specified channel.
None – No interpolation.
Linear – Uses linear interpolation when remapping.
Smooth – Uses smooth interpolation when remapping.
Spline –Uses spline interpolation.
Float/Red/Green/Blue/Hue/Saturation/Value Values –Specifies the given values for the channel.
Alpha From Intensity – When enabled, the resulting alpha is determined by the color intensity. otherwise, the alpha is taken from the colors.