This page provides information on the UVWGenPlanarWorld node.
Page Contents
Overview
The V-Ray UVWGenObjectBBox node allows you to use World mapping within a V-Ray Material node.
UI Path: ||shop Network|| > V-Ray Material Node > V-Ray > Mapping > World
Parameters
Wrap U / V / W – Specifies the type of wrapping:
No wrapping
Wrap
Mirror tile
Crop U / V / W – When enabled, cropping will occur in the specified direction.
Coverage – Specifies the UVW coverage.
Wrap Mode – Specifies one of the following wrapping modes:
On 0.5 boundary
On integer boundary
UV Derivatives Scale – Specifies an additional scale factor for the texture derivative.