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This page provides information on the UVWGenPlanarWorld node.

 

Page Contents

 

Overview


The V-Ray UVWGenObjectBBox node allows you to use World mapping within a V-Ray Material node.

 

 

 


 

UI Path: ||shop Network|| > V-Ray Material Node > V-Ray > Mapping > World

 

Parameters


 

 

 

Wrap U / V / W – Specifies the type of wrapping:

No wrapping
Wrap
Mirror tile

Crop U / V / W – When enabled, cropping will occur in the specified direction.

Coverage – Specifies the UVW coverage.

Wrap Mode – Specifies one of the following wrapping modes:

On 0.5 boundary
On integer boundary

UV Derivatives Scale – Specifies an additional scale factor for the texture derivative.

 

 

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