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This page discusses the render settings in V-Ray for Houdini.

 

Section Contents

 Page Contents

 

Overview


The V-Ray Renderer (vray) node contains a multitude of options for both V-Ray and V-Ray RT. These settings include rendering speed and quality, global overrides, indirect illumination, caustics, and distributed rendering.

Additional rendering settings related to environment overrides can be accessed from the V-Ray Environment (env) node.

 

 


 

 UI Paths:

||out Network|| > V-Ray > V-Ray Renderer

 

 

||out Network|| > V-Ray > V-Ray Environment

 

 

||shop Network|| > V-Ray Material node > Settings > Environment

 

 

 

Parameters



 

 

 


Render to Disk – Starts a V-Ray render.

Controls... – Launches the Houdini Render Control window.

Valid Frame Range – Specifies the frame(s) to render.

Render Current Frame – Renders the current frame.
Render Frame Range – Renders frames from the specified range set below as well as other frames if they are referenced by in-range frames.
Render Frame Range Only (Strict) – Only renders the frames in the specified range set below.

Start/End/Inc – Specifies the range of frames to render (start frame, end frame, and increment).

Render With Take – Renders using the settings from a specified take.

Camera – Specifies the camera to render from. The camera specified by this path must be a valid camera object in the scene, otherwise nothing will be rendered and an error will be logged in the console.

Override Camera Resolution – When enabled, the camera's resolution will be overridden, and the resolution specified from the V-Ray Renderer will be used instead.

 

Settings Tabs


When V-Ray is set as the renderer, V-Ray parameters are organized under several tabs in the renderer parameters. Additionally, some tabs have sub-tabs to help keep the settings organized.

  • Globals  – Common parameters for the V-Ray renderer, such as the production and RT renderer
  • Objects – Provides options identical to the Mantra renderer Objects tab.
  • Camera – Settings relating to the render camera
  • GI – Selection and settings for primary and secondary GI engines, GI caustics
  • Sampler – Determines how the scene is rendered. Includes options for the Image Sampler and DMC Sampler.
  • Options – Options for globally controlling geometry, lighting, materials, and textures.
  • Output – Settings for the rendered output including image resolution and frame stamp options
  • Color Mapping – Controls color transformations that are applied to the final image colors
  • Raycaster – Settings for the raycasting process.
  • Regions – Adjusts rendering regions (buckets) when using a non-progressive image sampler.
  • RT – Settings for the V-Ray RT renderer.
  • Caustics – Settings for rendering caustic effects.
  • Displacement – Controls subdivision and displacement quality for all objects in the scene.
  • DR – Options for Distributed Rendering.

 

Note: In V-Ray, the two tools that most greatly impact the balance of render quality vs. speed are the Image Sampler | Anti-Aliasing (under the Sampler tab) and GI engine(s) (under the GI tab). Learning the basics of how these two features work will greatly enhance your ability to adjust settings in V-Ray and maximize image quality while keeping render times to a minimum. See the linked pages for explanations on how these features work.

 

Environment Settings


The Environment render settings are accessed by creating a V-Ray Environment node. See the V-Ray Environment page for additional information.