This page provides information on the V-Ray Light Dome Blueprint.
Overview
UI Path
||Modes Tab|| > V-Ray Assets > VRaySunAndSky
||Content Browser|| > VRayForUnreal > Content > BP > Actors > VRaySunAndSky
VRayLightDome Blueprint
The VRaySunAndSky Blueprint Actor is accessible through the Modes panel by searching for VRaySunAndSky or from VRayForUnreal > Content > BP > Actors > VRayLightDome in the Content Browser Tree. Select the Blueprint and drag and drop it in the level.
For the VRayForUnreal folder to be visible, you first need to enable Show Engine Content and Show Plugin Content in the View Options of the Content Browser.
When creating VRayLightDome in Unreal make sure its location is set to 0,0,0; rotation is set to 0,0,0 and scale is set to 1,1,1. Also make sure you have only one VRayLightDome in the level.
VRayLightDome Settings
On – Turns the dome light off and on.
Use Dome Tex – Enables the use of a .hdr textures for lighting.
Dome Tex – Specifies the .hdr texture for lighting.
Dome Tex Rotation – Specifies the horizontal rotation of the Dome Tex in degrees.
Dome Color – Specifies the color of the dome light when Use Dome Tex is disabled.
Intensity – Specifies the intensity multiplier of the dome light.
Auto Update – When enabled, reflections are automatically updated.