This page provides details on using the V-Ray Sun and Sky Blueprint.
Page Contents
Overview
The VRaySunAndSky Blueprint Actor is accessible through the Modes panel by searching for VRaySunAndSky or from VRayForUnreal > Content > BP > Actors > VRaySunAndSky in the Content Browser Tree. Select the Blueprint and drag and drop it in the level.
UI Path:||Modes Tab|| >Search Classes > VRaySunAndSky
UI Path:||Content Browser|| >VRayForUnreal > Content > BP > Actors > VRaySunAndSky
In order to see the VRayForUnreal folder you first have to enable Show Engine Content and Show Plugin Content in View Options of the Content Browser.
When creating VRaySunAndSky in Unreal make sure its location is set to 0,0,0; rotation is set to 0,0,0 and scale is set to 1,1,1. Also make sure you have only one VRaySunAndSky in the level.
VRaySunAndSky Settings
General
- Auto Update - Enables the automatic update of the sky based on the sun position.
Elevation - Specifies the vertical angle of the sun disk in degrees. Value ranges are from 0 to 90.
Azimuth - Specifies the horizontal angle of the sun disk in degrees. Value ranges are from 0 to 360.
On - Turns the sun on and off.
Turbidity - Determines the amount of dust in the air and affects the color of the sun and sky. Smaller values produce a clear and blue sky and sun, while larger values make them yellow and orange.
VRaySunAndSky will always override Background color in VRaySettingsEnvironment.