© Bertrand Benoit

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This page provides details on the V-Ray for Unreal UI and how it is integrated into the Unreal interface.

 

Page Contents

 

Overview


The V-Ray for Unreal toolbar gives you access to all of the settings and options that are available with V-Ray.

 

V-Ray Toolbar


The V-Ray toolbar allows you to render using V-Ray’s Interactive renderer and access the V-Ray Settings tab

 

 

 

 

V-Ray Settings Tab


When you select the Settings button the V-Ray Settings tab will pop up. There you will have access to all options available with V-Ray for Unreal.

 

Common


  • Lock Render Camera/View -
  • Render from Camera/View -
  • Lock Image Aspect -
  • Resolution -
  • Export VRScene -
  • Compress -

 

 

 

V-Ray


  • Render Settings -
    • Time Limit -
    • Noise Limit -
    • Sample Limit -
  • Global Illumination -
    • GI Engine -
    • Brute Force -
      • GI Depth -
    • Light Cache -
      • Subdivs -
      • Sample Size -
      • Retrace -
  • Render Elements
    • Denoiser -
  • Environment -

 

 

 

Performance


  • Utilization -
    • Low GPU Thread Priority -
    • Rays Per Pixel -
    • Rays Bundle Size -
    • Trace Depth -
  • Textures -
    • Mode -
    • Max Size -
  • Distributed Rendering