© Bertrand Benoit

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This page provides details on the Environment settings in V-Ray for Unreal.

 

Page Contents

 

Overview


The VRaySettingsEnvironment blueprint is where you can specify a color and a texture map to be used for background in the viewport and also a color and a texture map to be used during GI and reflection/refraction calculations at render time.



VRaySettingsEnvironment Blueprint


The VRaySettingsEnvironment Blueprint Actor is accessible through the Modes panel by searching for VRayPhysicalCamera or from VRayForUnreal > Content > BP > Actors > VRaySettingsEnvironment in the Content Browser Tree. Select the Blueprint and drag and drop it in the level.

 

UI Path:||Modes Tab|| >Search Classes > VRaySettingsEnvironment

UI Path:||Content Browser|| >VRayForUnreal > Content > BP > Actors > VRaySettingsEnvironment


 

In order to see the VRayForUnreal folder you first have to enable Show Engine Content and Show Plugin Content in View Options of the Content Browser.

 

VRay Environment Settings


  • Background Color - Specifies the environment background color

  • Background Texture - Lets you choose a environment background texture that will be visible in the viewport. Note that if present, the texture overrides the specified Background Color.

  • GI Color - Specifies the environment (skylight) color.

  • GI Texture - Lets you choose a GI environment texture. Note that if present, the texture overrides the specified GI Color.

  • Reflection Color - Specifies the environment color for reflections.

  • Reflection Texture - Lets you choose a environment texture for reflections. Note that if present, the texture overrides the specified Reflection Color.

  • Refraction Color - Specifies the environment color for refractions.

  • Refraction Texture -  Lets you choose a environment texture for refractions. Note that if present, the texture overrides the specified Refraction Color.

 

 

 

Misc

  • Preview Scale - Specifies the sorting priority of the SkySphere in the viewport. Values smaller than 1will make the SkySphere to render in front of other Actors that use Environment Spheres (e.g. VRayLightDome)