This page provides details on the Environment settings in V-Ray for Unreal.
Page Contents
Overview
The VRaySettingsEnvironment blueprint is where you can specify a color and a texture map to be used for background in the viewport and also a color and a texture map to be used during GI and reflection/refraction calculations at render time.
VRaySettingsEnvironment Blueprint
The VRaySettingsEnvironment Blueprint Actor is accessible through the Modes panel by searching for VRayPhysicalCamera or from VRayForUnreal > Content > BP > Actors > VRaySettingsEnvironment in the Content Browser Tree. Select the Blueprint and drag and drop it in the level.
UI Path:||Modes Tab|| >Search Classes > VRaySettingsEnvironment
UI Path:||Content Browser|| >VRayForUnreal > Content > BP > Actors > VRaySettingsEnvironmentUI Path:||Content Browser|| >VRayForUnreal > Content > BP > Actors > VRayPhysicalCamera
In order to see the VRayForUnreal folder you first have to enable Show Engine Content and Show Plugin Content in View Options of the Content Browser.
VRay Environment Settings
Filmback Settings
Sensor Width - Specifies the horizontal size of the film gate in millimeters.
Sensor Height - Specifies the vertical size of the film gate in millimeters.
Focus Settings
Focus Method - Specifies if Depth of Field (DoF) is applied to the camera. None means no DoF is applied. When Manual is selected the DoF is controlled by Manual Focus Distance and F-number.
Manual Focus Distance - Specifies the distance at which objects are in focus.
Current Focal Length - Specifies the equivalent focal length of the camera lens in millimeters.