© Bertrand Benoit

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This page provides details on the Environment settings in V-Ray for Unreal.

 

Page Contents

 

Overview


The VRaySettingsEnvironment blueprint is where you can specify a color and a texture map to be used for background in the viewport and also a color and a texture map to be used during GI and reflection/refraction calculations at render time.



VRaySettingsEnvironment Blueprint


 

The VRaySettingsEnvironment Blueprint Actor is accessible through the Modes panel by searching for VRayPhysicalCamera or from VRayForUnreal > Content > BP > Actors > VRaySettingsEnvironment in the Content Browser Tree. Select the Blueprint and drag and drop it in the level.

 

UI Path:||Modes Tab|| >Search Classes > VRaySettingsEnvironment

UI Path:||Content Browser|| >VRayForUnreal > Content > BP > Actors > VRaySettingsEnvironment

UI Path:||Content Browser|| >VRayForUnreal > Content > BP > Actors > VRayPhysicalCamera


 

In order to see the VRayForUnreal folder you first have to enable Show Engine Content and Show Plugin Content in View Options of the Content Browser.

 

VRay Environment Settings




  • Filmback Settings

    • Sensor Width - Specifies the horizontal size of the film gate in millimeters.

    • Sensor Height - Specifies the vertical size of the film gate in millimeters.

  • Focus Settings

    • Focus Method - Specifies if Depth of Field (DoF) is applied to the camera. None means no DoF is applied. When Manual is selected the DoF is controlled by Manual Focus Distance and F-number.

    • Manual Focus Distance - Specifies the distance at which objects are in focus.

  • Current Focal Length - Specifies the equivalent focal length of the camera lens in millimeters.