This page provides details on using the V-Ray Sun and Sky Blueprint.
Page Contents
Overview
The VRaySunAndSky Blueprint Actor is accessible through the Modes panel by searching for VRaySunAndSky or from VRayForUnreal > Content > BP > Actors > VRaySunAndSky in the Content Browser Tree. Select the Blueprint and drag and drop it in the level.
UI Path:||Modes Tab|| >Search Classes > VRaySunAndSky
UI Path:||Content Browser|| >VRayForUnreal > Content > BP > Actors > VRaySunAndSky
In order to see the VRayForUnreal folder you first have to enable Show Engine Content and Show Plugin Content in View Options of the Content Browser.
VRaySunAndSky Settings
General
- Auto Update - Enables the automatic update of the sky based on the sun position.
Elevation - Specifies the vertical angle of the sun disk in degrees. Value ranges are from 0 to 90.
Azimuth - Specifies the horizontal angle of the sun disk in degrees. Value ranges are from 0 to 360.
On - Turns the sun on and off.
Invisible - Enables the visibility of the sky.
Turbidity - Determines the amount of dust in the air and affects the color of the sun and sky. Smaller values produce a clear and blue sky and sun, while larger values make them yellow and orange.
- Intensity Multiplier - Specifies the intensity multiplier of the sun.