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This page provides details on using the V-Ray Sun and Sky Blueprint.

 

Page Contents

 

Overview


A Sun light is a spherical light source placed at a specific location which simulates the sun in the sky. Developed to work together, the VRaySun and Sky reproduce the real-life Sun and Sky environment of the Earth. Both are coded so that they change their appearance depending on the Elevation and Azimuth of the Sun disk.

The VRaySunAndSky Blueprint Actor is accessible through the Modes panel by searching for VRaySunAndSky or from VRayForUnreal > Content > BP > Actors > VRaySunAndSky in the Content Browser Tree. Select the Blueprint and drag and drop it in the level.

 

UI Path:||Modes Tab|| >Search Classes > VRaySunAndSky

UI Path:||Content Browser|| >VRayForUnreal > Content > BP > Actors > VRaySunAndSky




In order to see the VRayForUnreal folder you first have to enable Show Engine Content and Show Plugin Content in View Options of the Content Browser.


 



VRaySunAndSky Settings


 

General

  • Auto Update -
  • Elevation -
  • Azimuth -
  • On -
  • Invisible -
  • Turbidity -
  • Intensity Multiplier -