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This page provides an overview of the V-Ray Material Instance Asset and its use.

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Overview


 

The V-Ray Material Instance Asset is a material asset which enables you to easily create V-Ray materials in Unreal.

 

VRay Material Instance Setup


The V-Ray Material Instance Asset can be created by:

  • In the Content Browser > Add New > V-Ray > VRay Material Instance
  • In the Content Browser > Right Mouse Button click > V-Ray > VRay Material Instance

After you create the VRay Material Instance Asset in the Content Browser you can choose which V-Ray material to be its parent. Double click the newly created material and at the bottom of the asset editor in the General section click the Parent slot and set one of four V-Ray materials:

  • VRayMtl - a very versatile material that can easily be set up to simulate a huge variety of surfaces from plastics to metals to glass and more by adjusting a handful of parameters. For more see VRayMtl documentation.
  • VRayCarpaintMtl - a material that simulates a metallic car paint. For more see VRayCarpaintMtl documentation.
  • VRayPBRMtl - The VRayPBRMtl is a material that enables you to use the PBR workflow with V-Ray similar to that of Unreal. For more see VRayPBRMtl documentation.
  • VRayScannedMtl - The VRayScannedMtl material uses captured appearance of an actual physical material sample. For more see VRayScannedMtl documentation.


 

 



 

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