© Bertrand Benoit

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This page provides information on the Spot Light in Unreal.


Page Contents

 

Overview


A Spot Light emits light from a single point in a cone shape. Users are given two cones to shape the light - the Inner Cone Angle and Outer Cone Angle. Within the Inner Cone Angle, the light achieves full brightness. As you go from the extent of the inner radius to the extents of the Outer Cone Angle, a falloff takes place, creating a penumbra, or softening around the Spot Light's disc of illumination.

 


 

UI Path:||Modes Tab|| > Lights > Spot Light



Spot Light Properties


Only features that are supported in the current version will be explained.

 

Light

  • Intensity -
  • Light Color -
  • Inner Cone Angle -
  • Outer Cone Angle -
  • Affects Wold -
  • Cast Shadows -
  • Use Inverse Squared Falloff -


 

Light Profiles

  • IES Texture -