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This page provides an overview of the different methods to use materials in V-Ray for Unreal.

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Overview


V-Ray for Unreal incorporates several different means to produce and use materials in Unreal. Materials can come from Unreal itself using the V-Ray Material Instance Asset, “Render material from .vrscene” feature, that enables the use of the original material from the imported vrscene or more powerful and versatile materials, created by external software using V-Ray, and exported as vrscenes that serve as External Material Libraries.

 

V-Ray Material Instance Assets


The V-Ray Material Instance Asset is a material asset which enables you to easily create V-Ray materials in Unreal.

Render material from .vrscene


This feature enables you to switch between rendering the material that was set in Unreal Engine or the material that was stored in the vrscene file. This gives the possibility to use various and more complex materials that were created outside Unreal but still render ( e.g. Blend materials, Carpaints, Subsurface materials, etc.).

External Material Libraries