© Bertrand Benoit

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This page provides an overview of the different methods to use materials in V-Ray for Unreal.

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Overview


 

V-Ray for Unreal incorporates several different means to produce and use materials in Unreal. Materials can come from Unreal itself using the V-Ray Material Instance Asset, “Render material from .vrscene” feature, that enables the use of the original material from the imported vrscene or more powerful and versatile materials, created by external software using V-Ray, and exported as vrscenes that serve as External Material Libraries.

 

 

 

V-Ray Material Instance Assets


 

V-Ray Material Instance Assets


 

V-Ray Material Instance Assets


 

V-Ray Material Instance Assets