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Table of Contents

 Alligator noise

Simplex noise

Perlin flow noise

Simplex flow noise

 

 

Overview


These shaders implement some useful procedural noises that are not readily available with the V-Ray supported version of OSL.

They all are 3D noises that use the shading point's position in object space rather than the surface's texture coordinates.

Use the shaders with a VRayOSLTex instance with the "wrap texture coordinates" option turned off.

The shader code can be found at alligatorNoise.zip.

Parameters


n - the n values for the red/green/blue wavelengths (f.e. 0.65, 0.55 and 0.45 micrometers).

k - the k values for the red/green/blue wavelengths